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Hello guys,
one part of one hangar building comes without a texture in MSFS and i don´t know why.
The Blender exporter works well, all textures are available in every required folder but the MSFS-Compiler ignores/skip these textures completely without any error message. I currently cannot reconstruct the problem - for hours. It´s a PBR-texture set with same dimensions and no other texture processing errors or Blender material setting mishaps. The result is a fully rendered 3D object without any textures inside MSFS. Note: That object uses parts of other textures/materials. These parts are shown correctly.
Any ideas what´s going wrong here?
one part of one hangar building comes without a texture in MSFS and i don´t know why.
The Blender exporter works well, all textures are available in every required folder but the MSFS-Compiler ignores/skip these textures completely without any error message. I currently cannot reconstruct the problem - for hours. It´s a PBR-texture set with same dimensions and no other texture processing errors or Blender material setting mishaps. The result is a fully rendered 3D object without any textures inside MSFS. Note: That object uses parts of other textures/materials. These parts are shown correctly.
Any ideas what´s going wrong here?