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Missing textures and distorted textures?

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37
Country
belgium
Hey, I’m building some landmarks for my local city.


I imported the watertower and have some issues with the textures:

textureerror.png




As you can see some of the windows are missing.
All missing windows are the same texture. The ones you can see are a different texture.
The strange things is, there is one window still showing up on the staircase tower.
The windows that do appear are scaled wrong (they have 3 horizontal bars, but should have only 1)
And also the concrete texture above the top windows is distorted. It should look the same as the rest of the concrete.


Any clues?
All textures are a power of 2.
I have another question about this: can a texture for example be 512 x 1024, or does it have to be square?


The error log says x skipped, x done and 0 failed. (x is a number obviously)
I do get a bunch of errors saying ‘PackageBuilder | Couldn’t find asset configuration during partial build for file D:\Documents\MyFSProjects\Belgium Oost-Vlaanderen Aalst\PACKAGES\BELGIUM-OOST-VLAANDEREN-AALST\SCENERY\GLOBAL\SCENERY\TEXTURE\WATERTORENCONCRETEMAIN.PNG.DDS.JSON’ for all textures.


I’m using SketchUp and ModelConverterX. The base textures are a power of two, although rescaled to fit the model; I then rescale the images to become a power of 2 in MCX. But this doesn’t seem to be a problem for 9/10 textures in the model.
 
I too have had an issue with this. I have an airport FBO building built in Sketchup using MCX and all looks fine on export from MCX but in game one side of the building has distorted textures. I retextured the entire building but it persists. I just put it on the back burner and figured it was an SDK issue. I have probably done over 100 buildings now in the SDK using Sketchup and MCX and this is the only one distorted like this.
 
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