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Missing Textures Issue in MSFS (Pink textures)

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1
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germany
Hey people!

I am relatively new to MSFS modding. But i encountered a few issues i just can't find a fix for right now. I was looking for hours in the Internet, searched trough dozens of Tutorials but none fixed my issue.
I am going to try and explain as good as i can because i am german and my english is not that great:

- I was trying to convert an P3D Scenery to MSFS with MCX. I imported the .bgl file into MCX and it loaded in with all textures applied and the model seemed perfect in MCX. I chose the option "Export Object"
- To here everything worked out as planend. I've got my .gltf file that i can import into Blender. I did so and the model loaded in but with no textures applied. Then i tried the blender option "Find Missing Files" and chose the original texture folder and clicked continue. But Blender said it couldn't find the textures as it was looking for .bmp files but i only found .dds files in the original P3D Model.
Here is a screenshot:

Screenshot_1.png


That is my first issue i can't find a fix for


- I said fine, i'll first try to import a simple 3D Model from Blender to MSFS.
- Did all the steps as in various YouTube tutorials, applied a Standard texture with MSFS Toolkit and while exporting i also checked important boxes and said Blender that textures need to go to "../textures/"
- I loaded up MSFS, opened the SDK and found my object. I added it onto my scene and it acutally spawned but with a pink and black checkered "texture" on it.

I don't understand why MSFS can't find the textures. I will add a screenshot of the console error it gave me while building the package:

Screenshot_6.png



Any help would be appreciated a lot!!!! After hours of searching for a fix i couldn't find one.
 
I think that you will need to convert the dds files to bmp files. Model converter X will allow you to do that (import the P3D model) then export the textures to a spare folder selecting BMP as the texture type. and then exporting the model to the same folder. Also when working in Blender the textures need to be in the same folder as the gltf files unlike in MSFS where they need to be the the texture folder in the same folder as the gltf. Confusing eh?
 
I think that you will need to convert the dds files to bmp files.
You might mean "png" file format.

Also, LTBA Istanbul Ataturk seems like an ambitious project for a personal developer to have created for P3D, that he now wants to move to MSFS. All of the available versions of LTBA have some sort of restriction, either author imposed, or commercial. While this particular sceneries origin is not established and developers are welcome to work within their own systems, or offer insights of their own software online, sharing methods to circumvent copyright restrictions, at a developers website, amounts to facilitating the same.
 
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