• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Mission -> BGLComp XML converter

Messages
1,069
Country
ca-ontario
Is there such a thing? I'd like to convert Mission sceneries to normal BGLComp - capable XML files... so that they compile in BglComp.

Thanks,
Misho
 
Hi Folks

Misho -
Fire up FSX
Launch the OPT.
Load your mission into the OPT.
Now click the "Save As Scenery" button, (?bottom-right? button on OPT load tab).

That'll export all your mission's scenery objects as an XML placement file.

HTH
ATB
Paul
 
Last edited:
Thanks Paul! I'll try that. I assume a mission file without anything else but new library objects will still be recognized as a mission?

Misho
 
Back
Top