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Mission pointer probellms

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unitedkingdom
HI there

Please for the love of god!!! can someone please explain how to get the mission pointer to point to objective areas in the mission. I have set up a great mission but cannot get this to work at all.

thanks guys
 
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Hi Folks

British_Pilot -
Your use of the term mission pointer
rather than Point Of Interest, (POI),
suggests that you should look at the SDK - Mission Creation - Point Of Interest section.

HTH
ATB
Paul
 
thanks

Hi

thanks for your advice but i hvae manged to get the compass to point to the set point of intrest. but the pointer is MASSIVE and so is the composs any advice to get it smaller.

thanks
 
In the SDK documentation, you will see there are 4 scale varibles that can be changed to adjust the size of the object. You can also change the object used as a pointer by changing the SelectedModelGuid. You can remove the Guid if you don't want a marker object.

The player can move or adjust the size of the compass from within the mission to their liking.

Gunner
 
thnaks

I fixed it thanks.

However problem 2 has arrived. I am very new to all this as you can see. still learning i guess. But i am about lost how to create passing points in the air. For example i want my airplane to take off to 4000ft and then a .wav file to sound in the game once that this altiuted. i know this is basic stuff. but i cannot figur it out. please can you help me. I have managed to place all the ground triggers and effects work fine. but once i am in the air it is a no go.

thanks
 
You need a Property Trigger. The condition will be when altitude is greater then 4,000. In the SDK documentation there is a tutorial, Step 7, that will walk you through adding a property trigger to check for altitude. You can use this trigger to activate a Dialog Action.

Gunner
 
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Doh

LOL - I only printed out half the sdk file. I thought this was difficult. LOL. having read all the information it makes things alot easier. Anway thanks for all your help anyway
 
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