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MSFS20 Model Converter X > MSFS2020 - MayDay

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6
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brazil
Hi folks,
By reading of posts I can realize most of you are experts on this scenery creation subject but I am only an old simmer that likes to custom some places and models. I beg you to forgive me if I am begging you for something silly
Could anyone give a direction how to get a Collada files (3d warehouse) > import in Model Converter X and finally input in MSFS2020 SDK project structure;
For instance in what folder should I export to?
I watched so many video and many use blender directly, others use all kind of stuff but at my age (63) this is to much for me.
Thanks in advance
Rey
 
Hi,

I don't have a fully worked out tutorial, but I can give you some tips.

First I would check the SimpleScenery sample that comes with the MSFS SDK. It shows the basic structure of a MSFS scenery project which contains a library of objects and places them at a specific location.

Now if you want to add your own models you can load the COLLADA files into MCX. It is best to convert the textures to PNG format and save them in the correct folder in the MSFS project. Afterwards you can export the model itself to a glTF file and place that in the right folder of the project as well.

Afterwards all you need to do is compile the project in MSFS and you should see your object.
 
Hi Arno,

Tks very much for your attention
About SimpleScenery folder and structure I thing I´ve already understood it.
I am already making custom models but never succeeded to place a custom model; In the maximum I did but with no textures.

I saw that a new folder MODELLIB should be created and the model must be placed there in a folder and all models share the same TEXTURE folder. Is that OK?
Could you explain me better the saving as png file?Is there any MCX settings I must take care?
The compilation can be done inside the sim or better do it outside through fsdevmodelauncher.exe?

Best regards from Brazil
Rey
 
Hi,

Correct, all textures go in the texture folder. Each glTF model is placed in its own folder, where you have the different LOD representations and the model XML file.

In the material editor you can convert the textures of the model to a specific format. You can also save them to the desired folder there. After you have done that you can export the glTF file (else they will still reference the old textures).
 
Dear Arno,
I tried to find a tutorial about it, do you by any chance could suggest one.
Regards
Rey
 
I stuck at this point, a follow all the steps , saved images in PNG format but I can not load in MSFS
 
Did you load the project you made from the SimpleScenery sample in the dev mode into MSFS? You need to package the project in sim first.
 
I did both ways - First using external fspackagetool.exe and 2nd compiling inside SIM.
Nothing works out
 
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