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Hi again,
I refer to my thread in the modelling section on the subject of converting static (library) objects into AI craft.
I think however that perhaps it is best placed here as it also deals with the workings of Arno's Model ConverterX (I hope the apostrophe is correct
).
In the attachment you find a screenshot of 4 AI vehicles made from .mdl's (not sure about the apostrophy
) extracted from the library objects.
The two Humvees in the screenshot work fine, the Bradley drives backwards (see my a.m. thread) and the truck has apparently had an accident.
Now the truck is an FS9 model run trough the model converterX, and exported again after having given it a new name and GUID.
Upon initial import the model was deformed. After reloading the new mdl it was not deformed anymore, at least not in the Model ConverterX image). The result in FSX is nevertheless a deformed model once more.
Any idea what I do wrong or forget to do?.
(Fyi, making AI out of library objects opens up a whole new venue for the making of 'animated' scenery, especially for people that lack the ability of designing their own craft, like me.)
Perhaps I am inventing the wheel again or there is a better way to achieve all this?
Roby
I refer to my thread in the modelling section on the subject of converting static (library) objects into AI craft.
I think however that perhaps it is best placed here as it also deals with the workings of Arno's Model ConverterX (I hope the apostrophe is correct
In the attachment you find a screenshot of 4 AI vehicles made from .mdl's (not sure about the apostrophy
The two Humvees in the screenshot work fine, the Bradley drives backwards (see my a.m. thread) and the truck has apparently had an accident.
Now the truck is an FS9 model run trough the model converterX, and exported again after having given it a new name and GUID.
Upon initial import the model was deformed. After reloading the new mdl it was not deformed anymore, at least not in the Model ConverterX image). The result in FSX is nevertheless a deformed model once more.
Any idea what I do wrong or forget to do?.
(Fyi, making AI out of library objects opens up a whole new venue for the making of 'animated' scenery, especially for people that lack the ability of designing their own craft, like me.)
Perhaps I am inventing the wheel again or there is a better way to achieve all this?
Roby
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