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Model Display Issue

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us-california
I have exported a 757 that was made for FS2004 with the FSX exporter and have applied FSX materials to the fuselage. But I have been having a strange display problem with it. Look at the attached screenshot to see what I am talking about. The lighting/shading on the fuselage is very off. In Gmax, the mesh looks very smooth and you cannot even see where the fuselage splits in half...in fact, it isn't even split!
 

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Sounds like the Smoothing groups are borked, and will need to be reapplied.

Also .. looks like some of the Dummy LOD geometry might be showing.
 
I think UKMil is right.

Having a missing or mis-compiled bump map will also cause odd shading issues. IF you have a multi-material, then I think also this may have gone 'wobbly' via the half textured fuselage.

Your engines are also missing textures.

Getting your Materials in order I think will cure this and it may take time. The FSX Materials organization can be a bit difficult..
 
Thanks guys. I'll have to take a look at the materials.

I am aware that the engines don't have textures. I have not applied the textures with the material editor yet.
 
Ahh, I was unaware of that. I'm always interested in looking at how people do mesh. I'll have to check that out - thanks!
 
Felix, I am sure you know this one, but Craigs List is a good place also for 'meshing'...

And dont forget 'mesh pits'... Just be careful. meshing there can get 'bumpy', not to be mistaken with bump maps.
 
This whole thing has forced me to reflect on the original post...:D

Brandon, what you have seen done to your post could be viewed as an initiation by a group that has been known to joust with each other like this for years. Are you up to the challenge? :eek:
 
I think it's about time everyone stopped exporting and completely subdividing this thread. Let's just render ourselves to new horizons and embrace the ambient occlusions that occur. Seriously, you've all started acting like Standard Primitives. We're extruding this too far.

I'm having way to much fun.
 
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I think it's about time everyone stopped exporting and completely subdividing this thread. Let's just render ourselves to new horizons and embrace the ambient occlusions that occur. Seriously, you've all started acting like Standard Primitives. We're extruding this too far.

I'm having way to much fun.

I am authorized to advise you the Inspector Polygonne is pleased.
 
I'm just thankful that the original post wasn't about a problem with hardened platforms!

Regards, Mike Mann
 
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