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ModelConverterX alpha 06 release

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arno

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Here is again an updated version of ModelConverterX. No big changes, just some minor improvements:

  • Fixed extension bug when batch exporting X files
  • Default filename set when exporting
  • Improvements in OpenFlight exporter
  • Made some importers and exporters a little more robust for some code

Things that are still open are:

  • Improving the reading of the normals of polygons
  • Night textures
  • Transparent textures
  • Writing a manual :)

You might see that your preferences are lost in the new version. I think I fixed the code now so that it should not happen after this version though. So hopefully from now on your preferences get over to the next alpha.

All feedback welcome again of course ;)
 
Last edited:
Hi Folks

Arno -
I'm getting an error on attempting an import.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentException: The path is not of a legal form.
at System.IO.Path.NormalizePathFast(String path, Boolean fullCheck)
at System.IO.Path.GetDirectoryName(String path)
at ModelConverterX.MainWindow.mnuiImport_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
ModelConverterX
Assembly Version: 1.0.0.0
Win32 Version: 0.0.6.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ModelConverterX.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
GRV11DLL
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/GRV11DLL.DLL
----------------------------------------
ObjectWriter
Assembly Version: 1.0.0.0
Win32 Version: 0.0.6.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectWriter.DLL
----------------------------------------
ObjectReader
Assembly Version: 1.0.0.0
Win32 Version: 0.0.6.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectReader.DLL
----------------------------------------
ObjectModel3D
Assembly Version: 1.0.0.0
Win32 Version: 0.0.6.0
CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectModel3D.DLL
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.832 (QFE.050727-8300)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


HTH
ATB
Paul
 
Last edited:
Hi guys,

I have the same problem now that I try to run the tool here at work (want to convert some things to OpenFlight).

I will fix it with the next release. I am trying to set the default folder to the last opened file, but I forgot to check if there is a last opened file. That is why it does not work the first time you run the tool.

There is a quick fix though. Go to the folder:

Documents and Settings\{username}\Local Settings\Application Data\SceneryDesign.org

In there you will find a folder called ModelConverterX (with some hex code behind it). In there is a folder called 0.0.5.0. Copy or rename that one to 1.0.0.0 and then things should work again.
 
Hi Arno

Your quick fix has done the trick.
Now for some conversions:)
Look forward to further improvements to come.

Iain
 
First improvement will be a new version later today without this annoying bug (and some other small things I can fix in one evening) :D.
 
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