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Here is a new alpha version of ModelConverterX, this new version mainly brings a lot of small improvements to the SCASM reader. Here are the main changes:
My next big issue to work on now is the correct support of transparent textures. And also creating a manual for the tool, for which I already made a little start on the Wiki.
Any feedback is welcome again of course,
- Improved handling of polygon normals
- Night textures now supported (for LoadBitmap and TextureList commands)
- Direct compilation to FS2004 MDL added (using FSX X file)
- Transformations with rotations now work correctly
- Default scale of an API macro is read and applied from the comment in the file
- SCASM automatic texture mapping options supported
- Triangulation of polygons improved, so complex shapes should now be shown correctly
- Option added to show the vertex normals in the preview window
- Option added to save the preview image to a JPG
My next big issue to work on now is the correct support of transparent textures. And also creating a manual for the tool, for which I already made a little start on the Wiki.
Any feedback is welcome again of course,
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