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Here is a new alpha version of ModelConverterX. The biggest changes are:
As usually, let me know if there are any problems, wishes or suggestions.
- Added support to read files that contain more than one object
- Improved triangulation to get less "non-planar" polygons that are skipped
- Added rotations for TransformCall and RotatedCall commands
- Fixed some bugs in the auto normal calculations
- Fixed some bugs in the auto texture mapping calculations
- Added recently used files to the menu
As usually, let me know if there are any problems, wishes or suggestions.
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