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ModelConverterX alpha 10 release

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arno

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Here is a new alpha version of ModelConverterX. The biggest changes are:

  • Added support to read files that contain more than one object
  • Improved triangulation to get less "non-planar" polygons that are skipped
  • Added rotations for TransformCall and RotatedCall commands
  • Fixed some bugs in the auto normal calculations
  • Fixed some bugs in the auto texture mapping calculations
  • Added recently used files to the menu

As usually, let me know if there are any problems, wishes or suggestions.
 
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Hi Arno

Whereas with earlier versions I reported being able to export to FS9 .mdl files I am now getting error messages as shown below every time I try to export.
Export to FSX .mdl files works okay for same source file.

Running model

Start! (C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2.x)
Loading X C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2.x...
Processing...
Model units are 1.00 units/meter
Sorting by Material...
Optimize Parts...
Welding...
Generate BGL...
Done!
Assembling: C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2.azm
C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(53) : error A2005: symbol redefinition : texture_riff_start_Lossie_Maintenance2
C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(68) : error A2005: symbol redefinition : texture_riff_end_Lossie_Maintenance2
C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(73) : error A2005: symbol redefinition : texture_riff_start_Lossie_Maintenance2
C:\Program Files\ModelConverterX\Conversions\Lossie_Maintenance2_0.asm(88) : error A2005: symbol redefinition : texture_riff_end_Lossie_Maintenance2
Error!

Iain
 
Hi Iain,

I will take a look, maybe some changes I made for the night textures of FSX did influence the FS2004 output. As that was never the main target, I might have to write a different X file for them when more advanced features are added.
 
Hi Iain,

The error is related to the way the night textures are stored for FSX. For FS2004 it looks like they should be written different, else MakeMDL will fail. So this only happens for objects with night textures.

I'll see if I can write a different X file for FS2004 later. But that does not have a very high priority for me at the moment.
 
Hi Arno

At the moment I am not able to convert files that contain elements made with a cylindrical shape and with 'smoothing' applied ie a fueltank. The file will convert without the'smoothing' applied but the sides of the cylinder are very apparent.
Is there a possibility that this issue can be covered in a future release.

Iain
 
Hi Iain,

Do you have a test file for me that I can test this with? I thought the smoothing should somehow be there, but I will check.
 
Thanks Iain, will use that one to test where it goes wrong.
 
Hi Iain,

I found the issue with that one. There was an unsupported way to define the normals in that macro. I have fixed that now, so in the next version it should work.

I am a bit surprised that you did not get an error because of this.
 
Hi Arno

Thanks for that and look forward to next release.

The file I sent you did come up with an immediate error when trying to import. I was also able to remake the object in the original design program and opt not to have 'smoothing' and this file, when imported, did not have any error message and I was able to export.

Thanks again for a great tool.

Iain
 
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