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I have been using FSX gamepacks recently and have a few questions.
1. Where do i put the modeldef? location? fsx gamepacks / plugins folder like I do in fs9 gamepacks?
2. Can I add custom codes for showing and hiding parts and will this need a guid entered too? Also there are a few types of coding for each part that has a guid.
So what type would i use for non animation?
3. Can I use bones to animate parts with scaling? I take it "NO" on this one.
DG
1. Where do i put the modeldef? location? fsx gamepacks / plugins folder like I do in fs9 gamepacks?
2. Can I add custom codes for showing and hiding parts and will this need a guid entered too? Also there are a few types of coding for each part that has a guid.
So what type would i use for non animation?
3. Can I use bones to animate parts with scaling? I take it "NO" on this one.
<Animation name="show_1chute" guid="24f0257c-246a-4954-a056-2a9eb9462316" type="Standard" typeParam=""/>
<partInfo>
<name>show_1chute</name>
<visible_in_range>
<parameter>
<code>
(A:INDICATED ALTITUDE, feet) 5000 > if{ (A:INDICATED ALTITUDE, feet) 5050 < } els{ 0 }
</code>
</parameter>
<minvalue>1</minvalue>
</visible_in_range>
</partInfo>
DG
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