Heretic
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I'm pondering about implementing a rudimentary icing simulation into my 737.
I know that FS9,FSX and P3D all model airframe icing, but according to the documentation of the "Ice Gauge", it's a tad flawed.
Summary of the document:
The "icing" flag for the waether basically just adds weight to the airframe and comes in several strengths ("light" to "severe"). Which is good in itself, but there's a problem, namely that the default "real world" weather hardly sets it even if the conditions (humidity and temperatures next to freezing) would be suitable. Third party weather tools mostly have a "random icing" function, but that doesn't always guarantee even a slight impact on aircraft performance.
The ice gauge itself tries to alleviate this by adding "ice weight" to the airframe via a custom L: var and then deflecting the elevators and/or deploying the flaps and/or adding elevator trim at a certain percentage of the current weight or MTOW (IIRC) to provoke an unrecoverable stall and thus a crash.
While being great for "aftermarket" modification of panels and hence aircraft, I, as a developer and master of aircraft source files, can tackle the spoiler system as a starting point for simulated icing drag.
(The user would not notice that the airframe spoilers are serving as a stand-in for icing.)
Its visual implementation isn't much of a problem, but figuring out the right conditions and performance impact, however, is.
So far, I think these conditions are well suited to trigger icing:
But:
At what rate would the ice contamination increase?
Should aircraft speed be taken into account when adding icing?
How much drag would be generated by the ice?
Follow-up for the latter:
What would the maximum drag be, i.e. should I aim for a 100% spoiler deflection at maximum icing or is there a usable "cap" (i.e. a negligible increase of ice accumulation) somewhere at maybe 50 or 60% deflection?
Also:
How long would it take for the structural deicing system to get rid of the ice on the wings?
I hope you guys can help me, as it would shorten a potentially long trial and error process.
(With a working system like above, implementing an animated, working ground deicing system into the aircraft model is a possibility.)
I know that FS9,FSX and P3D all model airframe icing, but according to the documentation of the "Ice Gauge", it's a tad flawed.
Summary of the document:
The "icing" flag for the waether basically just adds weight to the airframe and comes in several strengths ("light" to "severe"). Which is good in itself, but there's a problem, namely that the default "real world" weather hardly sets it even if the conditions (humidity and temperatures next to freezing) would be suitable. Third party weather tools mostly have a "random icing" function, but that doesn't always guarantee even a slight impact on aircraft performance.
The ice gauge itself tries to alleviate this by adding "ice weight" to the airframe via a custom L: var and then deflecting the elevators and/or deploying the flaps and/or adding elevator trim at a certain percentage of the current weight or MTOW (IIRC) to provoke an unrecoverable stall and thus a crash.
While being great for "aftermarket" modification of panels and hence aircraft, I, as a developer and master of aircraft source files, can tackle the spoiler system as a starting point for simulated icing drag.
(The user would not notice that the airframe spoilers are serving as a stand-in for icing.)
Its visual implementation isn't much of a problem, but figuring out the right conditions and performance impact, however, is.
So far, I think these conditions are well suited to trigger icing:
Code:
(A:AMBIENT PRECIP STATE, mask) 4 ==
(A:AMBIENT IN CLOUD, bool) 0 !=
or
(A:AMBIENT TEMPERATURE, celsius) 1 <
and
(A:STRUCTURAL DEICE SWITCH, bool) 1 !=
and
But:
At what rate would the ice contamination increase?
Should aircraft speed be taken into account when adding icing?
How much drag would be generated by the ice?
Follow-up for the latter:
What would the maximum drag be, i.e. should I aim for a 100% spoiler deflection at maximum icing or is there a usable "cap" (i.e. a negligible increase of ice accumulation) somewhere at maybe 50 or 60% deflection?
Also:
How long would it take for the structural deicing system to get rid of the ice on the wings?
I hope you guys can help me, as it would shorten a potentially long trial and error process.
(With a working system like above, implementing an animated, working ground deicing system into the aircraft model is a possibility.)
Last edited:

