• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Modeling with Sketchup

I've not experimented with projecting yet, but I'll have a chance to on the project I'm working on now. It looks to me that the main advantage of projecting is that it allows you to apply an image to a curved surface, something that would otherwise be difficult, or maybe not even possible.
 
However- Textures taken straight through from SU wont be able to use the FSX material features (i.e. night maps, reflective maps etc). In order to do this you will need to import the model in Gmax, delete the texture assignments (not the maps, just the actual texture- There will be heaps!) and then recreate the texture as an FSX texture. When you reapply this, most of the mapping will still be there but will need tidying up. For this reason I only now use Sketchup to do the basic shape etc and the texture and finish in Gmax

Of course if you only want mirror adjustments to the material settings you can also do it in ModelConverterX directly. For example assigning a night map or setting some FSX material option can be done there, before exporting to the MDL format.
 
that's my goal, once I get past the problem of GSU exporting textures with different dimensions than imported.

scott s.
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Of course if you only want mirror adjustments to the material settings you can also do it in ModelConverterX directly. For example assigning a night map or setting some FSX material option can be done there, before exporting to the MDL format.

Sounds interesting- Ill have to give it a go!
 
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