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Having done a fair amount of non-FS related modelling in the past, I always thought it cheating to have two models simply intersecting rather than modelling them together into one mesh.
I have seen a few gmax models where for example wings just stick into the side of the fuselage or antenna straight into a wing. I can appreciate that this is easier and probably results in lower poly counts without the detailed areas where the two shapes meet, but is there any drawback to this technique when the model is in the game?
Cheers
Oli
I have seen a few gmax models where for example wings just stick into the side of the fuselage or antenna straight into a wing. I can appreciate that this is easier and probably results in lower poly counts without the detailed areas where the two shapes meet, but is there any drawback to this technique when the model is in the game?
Cheers
Oli




