arwasairl
Resource contributor
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Hey ya'll,
So I'd like to add some objects for some of the default MSFS aircraft as well as 3rd party aircraft virtual cockpits, but it's proven to be a bit of a pain. For reference, for FSX/ESP, VC models can easily be added new features by creating your model feature in Max, exporting it as an MDL, merging the new feature with the original VC, then re-exporting the merged .MDL and it would perform exactly as advertised.
I've tried the same principal in MSFS, instead of MDL using gLTF, however, the new model is completely ignored by MSFS and acts as if the VC is just the external model being used now. I've used standard Flight Simulator materials as well as .DDS textures to fit with the standard as most as I possibly can, but the new VC model is completely ignored. When replacing it with the original, it performs as normal. I know that things like the modeldef is no longer compiled into the .MDL, but that extra .XML file should be taking care of that by itself. The GUIDs of both models also keep changing after every import (not something I expected), so I'm not entirely sure what the actual issue is.
So I'd like to add some objects for some of the default MSFS aircraft as well as 3rd party aircraft virtual cockpits, but it's proven to be a bit of a pain. For reference, for FSX/ESP, VC models can easily be added new features by creating your model feature in Max, exporting it as an MDL, merging the new feature with the original VC, then re-exporting the merged .MDL and it would perform exactly as advertised.
I've tried the same principal in MSFS, instead of MDL using gLTF, however, the new model is completely ignored by MSFS and acts as if the VC is just the external model being used now. I've used standard Flight Simulator materials as well as .DDS textures to fit with the standard as most as I possibly can, but the new VC model is completely ignored. When replacing it with the original, it performs as normal. I know that things like the modeldef is no longer compiled into the .MDL, but that extra .XML file should be taking care of that by itself. The GUIDs of both models also keep changing after every import (not something I expected), so I'm not entirely sure what the actual issue is.
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