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FS2004 More polys or higher texture resolution ?

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italy
Hi Friends !
We are now working on the ground polys of our new project and we must choose ad option between two solutions. We try to get the “dirt” on the apron with 6 different 512 x 512 “dirt bitmap” (with dxt3 alpha chanel) applied on 6 square polys 50 x 50 m . The effect is too blurry so we have 2 option: take the original bmp 1024 x 1024 (not reduced to 512 x 512) and maintain 6 square polys or take the 512 x 512 bmp but double the square polys (24 square 25 m x 25 m). So the final question is: for a good framerate is better
1) higher bmp resolution and only few polys
or
2) lower bmp resolution and much more polys ?

We would be happy if you tell us your opinion about. Thank you in advance.
 
Hi,

Using 1024x1024 textures should be fine. I think most developers use that as the standard size now.

When you want to use more polygons, would you apply try existing textures? Or would each polygon have a different textures. Adding more polygons with existing textures doesn't cost that much performance. But adding more textures will add an overhead and therefore reduce performance a bit.
 
Hi,

Using 1024x1024 textures should be fine. I think most developers use that as the standard size now.

When you want to use more polygons, would you apply try existing textures? Or would each polygon have a different textures. Adding more polygons with existing textures doesn't cost that much performance. But adding more textures will add an overhead and therefore reduce performance a bit.

Hi Arno
thank you for your suggestion. The "dirt textures" are overall 6; we have a group of 6 square poly with this 6 different textures and the "6 poly group" will be repeatet on the whole apron. The best - and more simply way to do this - seems to be the use of less poly but with 1024 resolution bmp; the question is if the 1024 bmp is not too heavy in a FS2004 enviroment where the users computer are normally not very powerful. What do you think about ? The reduced performance depending more on number of used poly or size of used textures ?
 
Hi,

I would expect the performance hit from more polygons or bigger textures to be equal. Have more textures has the most influence on the performance, more polygons or a bigger texture will have some influence but much less.
 
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