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I was examining Carenado's Phenom 100 textures and realized that its fuselage is mapped almost the same way as JRollon's CRJ-200 (broken into sections and gracefully flattened out to get that "squashed" look, which I never figured out how to do before) so apparently this is a fairly common technique among aircraft modelers. I can get somewhat close by using the Relax tool on each section but it destroys my straight edges and distorts horribly most of the time. The thing I'm most confused about though is how the painter(s) managed to put any straight lines down the sides of the fuselage with the mapping like this. It gives me flashbacks to the Challenger 605 V1.0 days. 
I'm just trying to avoid going the PMDG route of planar-mapping the left/top/right/bottom sections and stretching them over 3 different texture sheets. It can cause visible seams between sections, plus it's a PAIN to paint on the parts whose borders are separated, like the tail cone and nose section...
I'm just trying to avoid going the PMDG route of planar-mapping the left/top/right/bottom sections and stretching them over 3 different texture sheets. It can cause visible seams between sections, plus it's a PAIN to paint on the parts whose borders are separated, like the tail cone and nose section...





