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Moving a ship thru the water

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ca-newbrunswick
I have created a ship and would like to make it depart its dock, sail out to sea and then return to the dock. How is this possible to do and is it a work project for an anateur scenery bilder like myself?
Any help appreciated.
 
Hi,

I am just working on it! Here is my receipe :

First create a MDL of the ship and place it in a specific folder in ...FSX\SimObjects\boats, like all others boats in there (look in their folders and do similar).

Download and install AI Boat Traffic Compiler: AIBTC. You have in this page all needed information, but here is a resumé :

With AIBTC, decompile the C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\World\Scenery\trafficBoats.bgl file, who containts all FSX AI boats traffic.

1. Add the line of your boat in the BoatsBoats.txt.
2. Add the route line in the PlansBoats.txt.
3. Create the route in GoogleEarth and save it in a KML file (RoutesBoats.kml).
4. Compile with AIBTC and enjoy in FSX!

This work if I use the default FSX decompiled files. I am working now to cerate an independant set of boat traffic files containing only my ships, and then compile into a third party traffic BGL (I dont know if it is possible).

Coriolis2_AI.jpg
 
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re:moving ship in FSX

JPFIL
Thanks for all of that info - I will work on it and hopefully will be able to recreate the Digby to Saint John Ferry route. Have not had much experience with creating route with Google Earth, but will give it a shot.

One more thing - how do you create the wake for the boat/ship - very nice touch!
 
The 3D wave, I dont know how...

However, a wave effect is include by default in the sim.cfg of each AI ships.

To create course in Google Earth, I first decompile the BGL traffic file with AIBTC. That give me three files : BoatsBoats.txt, PlansBoats.txt and RoutesBoats.kml*.

First install GoogleEarth, then doubleclick on RoutesBoats.kml. In GoogleEarth, left click on RoutesBoats.kml in the menu and choose Add then Route**. It's open a new route pop-window and the cursor turn in a square pointer. Click on the earth to place and add waypoints then save the route (use only a number to name it***). This wil also be the number of the route in your ship's line in the PlansBoats.txt.

* Or RoutesBoats.kmz, but it is recommended to resave it in KML format.
** I only have the french version, so it may be something else (course, leg etc.)
*** You will see in the directory the last default FSX routes is 2858, so use an upper number.

Hope you will understand my instructions (I am not perfectly bilingual...)
 
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