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FSXA Moving user aircraft

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27
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us-newhampshire
Hello,

I am trying to take control away from the pilot to simulate a malfunction off the airplane. I use SimConnect_SetDataOnSimObject on the user aircraft to make it move the way I want it, but even though the command causes a small displacement of the user aircraft compared to its previous position, the simulation pauses to reload scenery. Is there a way around it? I would not like to use the slew mode, because all sounds stop in that mode. Any suggestions?

Thanks a lot.
 
Instead of "adding" position/attitude values, you can try FREEZING (See SDK) attitude and from that point and setting the attitude values yourself. With that, you can "force" an uncontrolled spin, for instance, by taking over the control of the attitude values and writing your own spin routine. It is, however, a case of either-or, either you control the flight model, or the sim controls it - you can't successfully add values to sim's numbers. At least, from my limited experience so far.

Misho
 
Hello,

I am trying to take control away from the pilot to simulate a malfunction off the airplane. I use SimConnect_SetDataOnSimObject on the user aircraft to make it move the way I want it, but even though the command causes a small displacement of the user aircraft compared to its previous position, the simulation pauses to reload scenery. Is there a way around it? I would not like to use the slew mode, because all sounds stop in that mode. Any suggestions?

Thanks a lot.

FSX already has lots of built in ways to cause the aircraft to malfunction, by failing various aircraft systems.

Unless you are going to get very complex in your "SimConnect_SetDataOnSimObject" parameters, why not just fail the part of the aircraft that you want to fail, and let FSX SIMULATE the resulting aircraft behaviour ??

Geoff_D
 
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