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Hello,
I didn't have a look at the latest SDK after the 18.8.3.0 patch but as far as I know, there is still not much information for us C/C++ gauge developers.
At this time, I would like to know if you have any clue about these questions:
Is it possible to develop "modules" like we used to do before?
I still wonder why they didn't keep the idea of using DLLs, so natural with Windows...
Eric
I didn't have a look at the latest SDK after the 18.8.3.0 patch but as far as I know, there is still not much information for us C/C++ gauge developers.
At this time, I would like to know if you have any clue about these questions:
Is it possible to develop "modules" like we used to do before?
- Modules are designed to be loaded when the sim starts, which is why they used to be DLLs, not attached to any aircraft. This is especially useful to have code running whatever aircraft you select, for example if you have a specific device, such as CockpitSonic, that requires specific code to be handled. I also used this in the past for utilities such as a moving map.
I saw that FSUIPC Beta is not a DLL anymore, it is an EXE, so I guess the answer to my question is NO.
- Do you know a way to develop vector gauges?
What we used to call this way are gauges that draw themselves using vector graphics (GDI+, NanoVG whatever library). I saw in the SDK some things about NanoVG, which looks like a subset of GDI+ but not so different, but I still don't see how to code such a gauge.
I still wonder why they didn't keep the idea of using DLLs, so natural with Windows...
Eric