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MSFS 2020 SDK NEEDED ADDONS

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Is this so:

Reading the "getting started" introduction of the 2020 SDK I noted it requires the folling
in order to generate "scenery and airports in the Sim:

Microsoft Visual Studio 2019
Autodesk 3D Studio Max
Blender2MSFS toolkit,
Support for WebAssembly requires Microsoft Visual Studio 2019 with the Clang tools installed

Did I understood this correctly or is it really "Too Much"

Thank You
 
What are you looking to do with the SDK?

If you want to create new 3D models in 3ds Max, you need it (between 2016-2020 versions). If you want to do this in Blender instead, get the toolkit Vitus posted.

If you want to write C++ gauges you do need VS2019, any edition, with the optional Clang tools.

Everything else can be done through the dev mode / package tool and a text and image editor directly.
 
For scenery the only thing you would need is Blender plus the Blender2MSFS toolkit. Visual Studio is only necessary if you are making C++ gauges.
 
For scenery the only thing you would need is Blender plus the Blender2MSFS toolkit. Visual Studio is only necessary if you are making C++ gauges.
do you have any idea how to get started with a basic scenery setup? Im confused about all the samples included regarding the xml headers needed to get it running

also what happens if I want to make a scenery with mesh edits and tree placements, it seems I need different packages for each? (biome , mesh, airport, scenery)
It really isnt very clear
 
do you have any idea how to get started with a basic scenery setup? Im confused about all the samples included regarding the xml headers needed to get it running

also what happens if I want to make a scenery with mesh edits and tree placements, it seems I need different packages for each? (biome , mesh, airport, scenery)
It really isnt very clear
I am still just figuring alot of this out myself and am by no means an expert but as far as the XML headers those seem to be generated as needed by the inputs you put into the in-sim tools. I don't really think any outside XML is necessary unless you're trying to do some very specific advanced things and even then maybe not. I'm just scratching the surface here but you can build airports and scenery using the in-sim tools (once you figure out how they work as I am still doing). If you want to bring in custom models then you will need a 3d modeling program like Blender. That's 90% of what you will need and use for airports/scenery right now. Aircraft, gauges, and other types of content will likely require more...
 
For scenery the only thing you would need is Blender plus the Blender2MSFS toolkit. Visual Studio is only necessary if you are making C++ gauges.
Thank you, as you pointed ou I now have been making and exporting many objects to MSFS. After the first try it has become so easy!!!
 
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