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When I load MSFS BGL files into MCX some models show up perfectly while others are either slightly or severely distorted, sometimes beyond recognition. It doesn't seem to be related to model complexity, since some complex models look perfect while others don't. I've tried this with both MSFS BGL files and gLTF files and by different developers, in both the latest dev version of MCX and an older one. Below are just some examples. Does anyone know a solution?
This one is supposed to be a light pole:
This one should be a hangar:
And God only knows what this is
This one is supposed to be a light pole:
This one should be a hangar:
And God only knows what this is
