• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS20 MSFS N1 values

Messages
236
Country
australia
Could anyone help me please, I am creating a turboprop using the Kingair 350s engine config. I have run into a bit of a problem. I am animating the engine gauges using the following XML for both the N1 and N2 gauges.
<PartInfo>
<Name>INSTRUMENT_Needle_N1_R</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:TURB ENG N1:2,Percent) 1 / 104 %</Code>
</Parameter>
</Animation>
</PartInfo>

and

<PartInfo>
<Name>INSTRUMENT_Needle_N2_R</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>(A:TURB ENG N2:2,Percent) 1 / 104 %</Code>
</Parameter>
</Animation>
</PartInfo>

When I start up, both gauges animate to exactly the same value.
I thought that the values would be different. What am I doing wrong?
 
In a turboprop, you have Ng (gas generator RPM) and Np (propeller RPM). Technically there is no N1 or N2. So... for Ng you can use the N1 value from the sim... but for Np you will need to use the sim's propeller RPM value.
 
Thanks for replying WarpD. I tried using the prop rpm variable but then the animation goes nuts and spins round and round for quite a few turns. I end up nowhere near the values I want it to read on the gauge nor the speed at which I want the needle to turn. I am also using AAM for msfs. Where would I look to set the correct RPM in order to set it? Thanks again.
 
Ok... the prop RPM value is not a percentage... it's an actual RPM. Also, if it's a 350 steam gauge... the needle movement is not linear either.
 
Back
Top