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I'm wondering if Asobo has kept something a secret about their in house aircraft. For the C152 Aerobat I was taking a look at it in close up, pixel peeping, at the fuselage lines and noticed, there's no pixels! There seems to be some sort of vector texturing going on, no matter how close you get there is zero pixelation.
I'm guessing this is why certain models don't have a texture folder, I had thought they were in the .fsarchive files (which they probably are), but I looked at the few C152 Aerobats that had a texture folder and there was pixelation. The only way to get that level of clean sharp lines, is to use vector textures. I'm curious now are they .svg ?
This warrants further investigation (not sure if anyone else has discussed this before.) However I just had a thought, can I apply a raster texture for registration for the default Aerobat. My theory is that if I create a custom texture that is 100 percent transparent for the whole fuselage but 100% opaque for the registration number, perhaps we can overlay a raster over the base model.
I'm guessing this is why certain models don't have a texture folder, I had thought they were in the .fsarchive files (which they probably are), but I looked at the few C152 Aerobats that had a texture folder and there was pixelation. The only way to get that level of clean sharp lines, is to use vector textures. I'm curious now are they .svg ?
This warrants further investigation (not sure if anyone else has discussed this before.) However I just had a thought, can I apply a raster texture for registration for the default Aerobat. My theory is that if I create a custom texture that is 100 percent transparent for the whole fuselage but 100% opaque for the registration number, perhaps we can overlay a raster over the base model.


