• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS2000 Scenery Development Question for the Experts

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7
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canada
Howdy all,

To say my experience in building airports in a sim environment would be a gross overstatement. I am an airline pilot in Canada that has been furloughed due to the current state of affairs because of the CoVid-19 pandemic. That said, I thought I could use my experience operating at a myriad of different airports and try and learn both Blender and Substance to create something hopefully as amazing as some of you do.

With that, I have a few questions that I cant seem to get a solid answer on so I thought I would ask the experts.

1. When designing airports for MSFS2020, is it a must to use a ground ortho or is what comes with MSFS (bing) suitable to build on top of?
2. When designing airport building, is it better to build them all individually and then export / import them in to the newly created scenery?
3. With regards to #2 - is there best practices that I should be following?

I have downloaded all of the blender plugins for P3D and MSFS2020 and have the SDK and read almost everything there is to read (and watch)

Thank you all for reading this and please stay safe and healthy and thank you for your support
 
If you want there to be good quality ground textures if the user chooses to be in offline mode, having some sort of ortho/photoreal ground texture is important. Without the online mode, everything looks a lot different because it doesn't have really anything to go off of. It really changes the feel.

To answer your questions on buildings, if your talking about making them one big model file then place it and try to line up all the buildings, then that's gonna be alot more work then to individually place them in the sim. This holds true for P3D as well, easier to make a single building then place it/scale it then to make a bunch of buildings in one model and hope they all scale & position with each other correctly. I've learned my lesson on this one. It will also be easier to not have to work with 5-10 textures in one model instead of 1.

As for a good practice, to the best of my knowledge there isn't really any simpler way then the one the videos give on how to do it.
 
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