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MSFS2020 New [FLAPS] Section parameters

Have a - careful - look into the FBW A32NX MOD "flight_dynamics.cfg",....
As Roy mentioned, the point is that the main reason for the stall speed reduction due to slats is the higher useable AoA, which requires a change in the lift curve. I don't think that FBW achieved that.
Changing values in the cfg file will only change flaps lift (from an aerodynamic POV), hence no slats simulation in MSFS.
 
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A lot of alpha testers, me included, asked for 'real' slats right at the beginning of alpha testing. Can't imagine that Asobo disregards this essential flightsim feature.
 
Well :-( Let's hope they open their heart / mind to the claims of the devs

At least they appear to be commited to try to change what is wrong, fine tune, maybe even add additional stuff... I hope for the best...
Otherwise, it's always the same - back to the dark side, and DCS :-)
 
The bit that worries me is the mess they are making of jet performance. That was one part of the old sim that worked really well and they now have PIDs where you don't need them, response is awful and as for accuracy, it has disappeared.
What is the point of getting drag perfect if the thrust is screwed up?
Roy
 
As I understand it, (but I haven't been working with it, so I'm not sure), they've gone back to allowing most or all of the old tables in the engines.cfg file to be used again. You just have to set a variable "use_table_name" = 1.
 
@Roy Holmes
Yes, that is indeed a bit worrying, but since sales seem to be at least 'sufficient' for MS, I do assume that Asobo will keep working on improving the new FDM over the coming month/years.
 
@Roy Holmes
Yes, that is indeed a bit worrying, but since sales seem to be at least 'sufficient' for MS, I do assume that Asobo will keep working on improving the new FDM over the coming month/years.
I'm almost sure we'll be able to taste one of your creations one day ! maybe sooner than later ;)
Let me see.... 310 looks like a charming option ;-)
 
Hi Guys,

Wondering since the update from yesterday, they implemented some changes to the flaps setting and behaviour inSim.
Planes seems get generate a lot more lift when the flaps are deployed (ballonning)

Any idea's on this?

Marcel
 
The main requirement from flaps is to allow the airplane to fly slower usually in connection with take off and landing. Since the weight is relatively constant that means they need to generate the same lift but at lower speed. Lift is proportional to indicated speed squared and directly with lift coefficient Cl. So you need to increase CL to decrease landing speed. The flaps do this.
As you lower the flaps lift will increase by more than you need for the speed so the airplane will tend to balloon. How much it does depends on pitch stability.
MSFS, as discussed elsewhere in this forum, has exaggerated unrealistic reactions to control inputs and that is most likely why it balloons. There are coefficients that can minimise that.
Roy
 
Hi Guys,

Wondering since the update from yesterday, they implemented some changes to the flaps setting and behaviour inSim.
Planes seems get generate a lot more lift when the flaps are deployed (ballonning)

Any idea's on this?

Marcel
Yes, they messed up. Supposedly they are going to address it soon.
 
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