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MSFS2020 to MSFS2024 LOD

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netherlands
I want to port my sceneries from MSFS2020 to MSFS2024, but the issue is that the terminals have a very high vertex count (1–2 million for both exterior and interior). I saw on the forums that there used to be a tool called Simplygon that handled this, but support seems to have ended and it’s no longer accessible. In Blender, the problem with using overall decimation is that when I merge everything into a single mesh (Ctrl+A & Join), the vertices and edges aren’t actually connected across the model. Because of that, global decimation doesn’t work properly. My question is there a way to work around this? Is there any alternative to Simplygon or the transparent cube method? If the latter, how would you translate screen size into transparent cubes?
 
InstaLOD works pretty well. Make sure you get the Pioneer license (free if your revenue is under $100000 per year). I play with it occasionally, and it seems to work well. They have a Blender plugin... DON"T get that as it is payware.
InstaLOD is an app that will get installed on your PC. The registration process is a bit complicated.

Also, ModelConverterX by Arno also can do a good job in many cases.

Asobo doesn't like the fake LOD invisible cube, but oddly, both they and Microsoft use it at times. Just make a huge cube surrounding the mesh. If it doesn't work, make it bigger. The problem is with a large vertex count, it can tax your PC quite a bit.
 
there are 2 kinds of 'culling' in msfs 2024

vertex lod limits are one, the other is simply the screen size of Each object within all lods (this is what the cube helps with, it doesnt reduce the vertice count so it wont help that or get past those limitations)
to stop all popin you almost have to have multiple lods in 2024, the invisible square works but you would need it for each object that pops in from size (so anything smallish you could see at any distance- signage etc)
joining together and combining small objects will do the same thing for this, if possible, and each object would still be limited to the vertice count limits on this page SDK DOCS

i like erasums LOD EasyGenerator myself, but any will do, or you can do it manually with the built in blender decimate modifier (thats what most of these scripts/plugins use)

its well worth the learning curve to figure this process out imo, they (games in general) are only going to get worse about requiring
 
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