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I want to port my sceneries from MSFS2020 to MSFS2024, but the issue is that the terminals have a very high vertex count (1–2 million for both exterior and interior). I saw on the forums that there used to be a tool called Simplygon that handled this, but support seems to have ended and it’s no longer accessible. In Blender, the problem with using overall decimation is that when I merge everything into a single mesh (Ctrl+A & Join), the vertices and edges aren’t actually connected across the model. Because of that, global decimation doesn’t work properly. My question is there a way to work around this? Is there any alternative to Simplygon or the transparent cube method? If the latter, how would you translate screen size into transparent cubes?