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P3D v5 Multi cockpit rendering in P3D/FSX

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I'm working on a two seat (tandem layout) aircraft and I was wondering if anyone knows how objects are rendered in the sim.

eg if I'm in the rear seat but I can't see the front cockpit is the front cockpit with all the gauges still being rendered?

Does the sim render only what is in view, or does it render everything regardless of whether it's obscured?
 
From my limited understanding, the sim renders everything within a given field of view regardless of whether it's obscured by other objects or not. This is because the Z-buffer needs to load the distance of every piece of geometry from the camera position to display surfaces in the correct order.
 
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