All,
I have read numerous forum posts on this and other forums, but I just can't find a definite answer to the following:
How does FSX determine what aircraft to display for multiplayer aircraft?
I did find a post that suggested that FSX firsts uses the title= field and if it is an exact match, will display that aircraft. If it is not an exact match, it will use engine type, then number of engines, and then aircraft weight and reference cruise speed. It also indicated that in some cases it will display an airplane for a helo and visa-versa.
Does FSX not use the atc_model= field for anything in determining the aircraft to display?
I am attempting to assemble various "AI" aircraft that can be placed in a subfolder in SimObjects to correctly display the other persons aircraft. While this seems to work with FSInn on VATSIM, as you can select which aircraft to display if there is a problem, there doesn't seem to be a way to do that in the FSX Multiplayer mode.
While having the correct title= field is an option, there could be hundreds of variants of a title, thus this just doesn't seem viable. The other issue is that you can not have duplicate title= in SimObjects, thus you can just put an "AI" type copy of a flyable aircraft without FSInn having an error. Not sure what the effects are for FSX Multiplayer with duplicate titles.
Any assistance or advice would be greatly appreciated.
I have read numerous forum posts on this and other forums, but I just can't find a definite answer to the following:
How does FSX determine what aircraft to display for multiplayer aircraft?
I did find a post that suggested that FSX firsts uses the title= field and if it is an exact match, will display that aircraft. If it is not an exact match, it will use engine type, then number of engines, and then aircraft weight and reference cruise speed. It also indicated that in some cases it will display an airplane for a helo and visa-versa.
Does FSX not use the atc_model= field for anything in determining the aircraft to display?
I am attempting to assemble various "AI" aircraft that can be placed in a subfolder in SimObjects to correctly display the other persons aircraft. While this seems to work with FSInn on VATSIM, as you can select which aircraft to display if there is a problem, there doesn't seem to be a way to do that in the FSX Multiplayer mode.
While having the correct title= field is an option, there could be hundreds of variants of a title, thus this just doesn't seem viable. The other issue is that you can not have duplicate title= in SimObjects, thus you can just put an "AI" type copy of a flyable aircraft without FSInn having an error. Not sure what the effects are for FSX Multiplayer with duplicate titles.
Any assistance or advice would be greatly appreciated.


