Hi all, I'm thinking to developing a new SimConnect application.
I need to know if is possible to disconnect a user from a multiplayer session.
The scenario is this:
This new SimConnect application will run on computer who is hosting a FSX multiplayer session.
A remote user connect to this session, the application found him check *some external validation logic* and disconnect him if validation fails...
Do you think is possible to disconnect a user?
I've seen SimConnect_AIRemoveObject but it can remove only client created object or AI object, not object create by other client or simulator itself...
No way to refer to a multiplayer object?
I need to know if is possible to disconnect a user from a multiplayer session.
The scenario is this:
This new SimConnect application will run on computer who is hosting a FSX multiplayer session.
A remote user connect to this session, the application found him check *some external validation logic* and disconnect him if validation fails...
Do you think is possible to disconnect a user?
I've seen SimConnect_AIRemoveObject but it can remove only client created object or AI object, not object create by other client or simulator itself...
No way to refer to a multiplayer object?




