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Again my aircraft_shelter animation.
Once I got the animation right for rotating the doors open/closed I noticed that, of course, adjacent shelter doors also opened on my Nav1 trigger.
When I included a condition before the trigger on distance to ref point I found that it worked on a separate single object, needing both conditions before animation.
However, when I applied CAT to all the objects, none of the doors could be animated. Again using the same mdl with a separate xml, and removing the other objects, the animation worked again.
Do I have to assume that I cannot open individual shelter doors with one trigger?
Once I got the animation right for rotating the doors open/closed I noticed that, of course, adjacent shelter doors also opened on my Nav1 trigger.
When I included a condition before the trigger on distance to ref point I found that it worked on a separate single object, needing both conditions before animation.
However, when I applied CAT to all the objects, none of the doors could be animated. Again using the same mdl with a separate xml, and removing the other objects, the animation worked again.
Do I have to assume that I cannot open individual shelter doors with one trigger?
