Im using max2009 and am having difficulties getting to grips with the correct method of creating multiple texture maps.
i have experimanted with the uvw unwrap modifier and edit function but am not sure if i should place all my in max with the uvw edit or unwrap them one at a time export to photoshop and place them in layers all on to the same 2048/ 1024 size map there .
what is the best method or correct method for doing this. I have tried the individual method and find that once i have exported to photoshop if i then try to manupilate /resize or move them around on the sheet they loose their uvw coordinates and are no longer mapped correctly if i re apply the map the object in max.
could anyone give me an idiots guide to the correct most efficient way to do this from start to finish
thanks
i have experimanted with the uvw unwrap modifier and edit function but am not sure if i should place all my in max with the uvw edit or unwrap them one at a time export to photoshop and place them in layers all on to the same 2048/ 1024 size map there .
what is the best method or correct method for doing this. I have tried the individual method and find that once i have exported to photoshop if i then try to manupilate /resize or move them around on the sheet they loose their uvw coordinates and are no longer mapped correctly if i re apply the map the object in max.
could anyone give me an idiots guide to the correct most efficient way to do this from start to finish
thanks



