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Hi,
I wonder if it is at all possible to apply different textures to a single library object mdl without having to alter the source file every time.
I read Arno saying some time ago you could change the GUID yourself, but where? In the source file? And in case it is possible to change the GUID, does it matter what the new GUID is like? Say I change a 2 somewhere and make a 3 of it?
You will have understood by now that I am no Gmax guru at all. I am still creating scenery the old fashioned way or using existing library objects and that puts a severe limit to my 'creative' possibilities.
At least retexturing an existing library object (withouot loosing the origuinal texture) would give me some extra possibilities.
Or do I really have to go through the agony of learning Gmax?
Roby
I wonder if it is at all possible to apply different textures to a single library object mdl without having to alter the source file every time.
I read Arno saying some time ago you could change the GUID yourself, but where? In the source file? And in case it is possible to change the GUID, does it matter what the new GUID is like? Say I change a 2 somewhere and make a 3 of it?
You will have understood by now that I am no Gmax guru at all. I am still creating scenery the old fashioned way or using existing library objects and that puts a severe limit to my 'creative' possibilities.
At least retexturing an existing library object (withouot loosing the origuinal texture) would give me some extra possibilities.
Or do I really have to go through the agony of learning Gmax?
Roby
