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A question that can probably only answered by Arno, but I'll post it here since it might be interesting to other developers as well:
Is it possible to use multiple tweaked ground polygon files without them interfering with each other?
I use this method for some time now to hide shadow and light layers at day/night. This gives me 3 different bgl files (normal ground poly, shadow layer, night layer) which works just fine.
Now I played around with another new layer, almost identical with the shadow layer. Just this time the new layer conflicts with the ground poly. As soon as I move the tweaked bgl file with the new shadow layer in my scenery the complete ground poly disappears.
Could this have to do with Area definition, LayerCalls or RefPoints in the sca files? It seems those are the only reasons why it would not work properly.
Is it possible to use multiple tweaked ground polygon files without them interfering with each other?
I use this method for some time now to hide shadow and light layers at day/night. This gives me 3 different bgl files (normal ground poly, shadow layer, night layer) which works just fine.
Now I played around with another new layer, almost identical with the shadow layer. Just this time the new layer conflicts with the ground poly. As soon as I move the tweaked bgl file with the new shadow layer in my scenery the complete ground poly disappears.
Could this have to do with Area definition, LayerCalls or RefPoints in the sca files? It seems those are the only reasons why it would not work properly.