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I made this post to possibly help motivate those who are learning blender! It's always nice to hear from people who are making a switch or stepping up the learning curve.
I now have enough knowledge to create models like I did back in gmax, it's all still just slightly fuzzy. So I'll be taking this time to model various objects around my living area to get more acquainted, it's a continuous learning process from here on out, the road is rough ahead but in time, it will become smoother as I get more comfortable.
When I textured in gmax I used an .md3 exporter to map out my UVs and texture them but I see that blender has this functionality built in [you can export your UV maps as a texture image file and then texture that with any image editor!], if not it has a full editing suit to work with UVs and textures, I would say that's a bonus but more interesting is this feature that tells you how stretched out a texture will be by using a color coding system, quite handy I might believe.
All that being said, I don't feel eager to model any fantasy aircraft right now. However, I feel confident that I know the interface and features well enough to construct a very good looking model at this point.
I am however, going to do what I did when I initially learned gmax. As I said before model objects in my living area, for example; the kitchen or the bathroom, or a tv remote and then start getting into more condensed mesh work and texture them to continue to build up my knowledge of blender. all focused on 3d modeling at this point.
My first 3d modeling project will be something simple, when I have completed, I'll post a picture of it here. I will not create any more posts about blender, this will be my thread to share with you guys the learning process and perhaps helps others in the process!
Cheers!
I now have enough knowledge to create models like I did back in gmax, it's all still just slightly fuzzy. So I'll be taking this time to model various objects around my living area to get more acquainted, it's a continuous learning process from here on out, the road is rough ahead but in time, it will become smoother as I get more comfortable.
When I textured in gmax I used an .md3 exporter to map out my UVs and texture them but I see that blender has this functionality built in [you can export your UV maps as a texture image file and then texture that with any image editor!], if not it has a full editing suit to work with UVs and textures, I would say that's a bonus but more interesting is this feature that tells you how stretched out a texture will be by using a color coding system, quite handy I might believe.
All that being said, I don't feel eager to model any fantasy aircraft right now. However, I feel confident that I know the interface and features well enough to construct a very good looking model at this point.
I am however, going to do what I did when I initially learned gmax. As I said before model objects in my living area, for example; the kitchen or the bathroom, or a tv remote and then start getting into more condensed mesh work and texture them to continue to build up my knowledge of blender. all focused on 3d modeling at this point.
My first 3d modeling project will be something simple, when I have completed, I'll post a picture of it here. I will not create any more posts about blender, this will be my thread to share with you guys the learning process and perhaps helps others in the process!
Cheers!
well after much looking around, it was as simple as increasing the preview sections to adjust the cuts, adjusting the depth of the curve which, made me go ohhh yeah baby, here we go but then, I wanted to turn it into a mesh........well my dumb self could of searched online but I actually found it by accident by pressing alt+c LOL...WOOOOWWWWW I chose the last option and to my surprise, the curve was now a mesh with selectable vertices and faces...now I can continue working on my 3d model and i'll be using this to add the next set of detail......brrrrrrr, I haven't modeled in a while guys, I almost forgot about the 'pulling the hairs out of your head factor' 



