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FSX My current projects...

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unitedkingdom
Just to keep track of all the models currently being worked on in my hangar ;)
MD-600N
6008904142_22a3e233b0_b.jpg

MD-500D
5814278737_d870885d23_b.jpg

C425
6171405823_0850ea80c2_b.jpg

C402C
6143502504_5cc662e02e_b.jpg

C402B
6085883288_05e848e19e_b.jpg

C421C
6144150360_076dc41127_b.jpg

GIV
5930291810_36c2ab8322_b.jpg


and a Cessna c207
6166307308_8b5108c622_b.jpg

ew
 
ahh didn't see that. your models look incredibly smooth, what is the polygon count on the helicopter? The render feature is nice, can't do that with gmax
 
ahh didn't see that. your models look incredibly smooth, what is the polygon count on the helicopter? The render feature is nice, can't do that with gmax

... I use tsplines to build the mesh then export it to 3dsmax. I learned that if you keep the tspline mesh unsmoothed before export to 3dsmax, then it keeps the exact mesh which means a polycount of around 40 to 70 000. They used to be 1 million before I found that out :o
ew
 
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:eek: BIZ-JETS - more! :cool::

The Gulfstream looks incredible good (ok, rendered nearly everything looks good) but I can't wait to see them in the sim!
 
Wow, absolutely beautiful. I wish I would have this skills..

But are you aware of Gulfstream's politics regarding copyright protection..?

Kai
 
Looks like the same gulfstream I worked on for a flight sim freeware group "I will not say any names here." All I did was texture it .. what I do remember is, the project was scrubbed and painters had already painted about 4 liveries ... when the owner of the team contacted GulfStream with a pretty email showing the pictures of our craft ... GulfStream responded with a hate letter, warning us of copyright issues, TO NOT ATTEMPT TO release our craft NOT EVEN AS FREEWARE for it violated their copyrights.

What I can tell you about Gulfstream is, they hate the flightsim community and is probably worst company known by developers. I think Gulfstream is full of it, mostly like a greedy CEO owns the company ... you know, the kind of people who sit down and review their numbers ... they make 2 billion a year and complain because they lost 100,000 dollars on waste product ... if I made 2 billion in a year...the hell do I care if I lost 100,000 on waste?!!

Ah tSpline of course, your models look beautiful but isn't 70,000 polys a little dangerous? I'll get some FPS lag from that. It seems your modeling aicraft with a "showcase style" the way they teach ya in school to make presentations where the highest detail is wanted but in flightsim, we have to compromise this beauty for performance.

I'm pretty sure the 70,000 barrier isn't so rough as I've already seen people here with 150,000 polys, lets not forget that DirectX does not render polygons, it renders triangles!! So 150,000 polys means 300,000 triangles or 1 million vertices aprox. I feel sorry for the mayhem DX has to go through doing math with that kind of data...

My advice, keep working on the GIV but do not contact GolfStream for anything, better if they don't find out ... I just hope you don't try to sell it. Man that could get you on their dinner plates. Just understand every company has their rules in society. Here in the US its ok to chew gum in public but in Japan, this is a criminal act punishable by law (to jail you go) it may seem ridiculous but thats just how they function!
 
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@MrFaosFX ... yes I have just been through the same trademark and legal issues with Cessna Textron. I don't understand why these corporates forgot that creating "dreams" is what build loyalty to a brand...I remember when I was about 5 or 6 years and played about in the garden with a Cessna highwing with a rubber windup propellor...and the name stuck untill I bought my first real old 1965 cessna 210.. Nowadays I don't even know what their production range is and I don't care....

I have heard about Gulfstream...but have also seen an Abacus model and HTAI has done some..so I guess one or two can slip through ;) I have also discussed this with a payware company and they gave me some advice.

I thought 70 000 polys is the norm for payware models?...but then I don't know anything about modelling or fsx to be honest...I learned the little bit that got me this far from watching youtube tutorials :o and even tho my models export into fsx with no big issues, I doubt if I could deliver an "out of the box" product at this stage...

All I do is make pretty renders... the rest is still scary :eek:
ew
 
Your not doing anything wrong, your modeling aircraft they way SHOULD look.

LOok at this.

35iqhhi.png

This obviously looks ugly but with a little more detail
here and there, it can look better, this exports to FS
in just 1 second.

vhuxrl.png

This however, has over 70,000 polygons like your models,
looks very very pretty and smooth, I don't know maybe
its somebody's intentestines or something, I just
drew up some splines and showed the mesh lol.

What most developers don't understand when they implement
this much detail is how MUCH data is involved in the texture
mapping, instead of a few vertices being defined for the texture
mapping data, you have thousands and thousands ... in DirectX
every time a part of your model is textured, this is a called a state
change, during that proccess, shaders may be applied to the surface and other effects that render a final image before the back buffer is flipped and you see the result 1 fully rendered frame ... this hurts the FPS real bad because your system spends more time doing rendering work but fear not...we live in an area of multi-core systems...I don't believe it will be an issue when you have 6 cpus working together to complete a task.

Hopefully Microsoft Flight takes advantage of this and we won't be limited.

By the way the model with 70,000 polygons took 18 minutes to export, I thought my gmax locked up but I just left it running, MakeMDL showed up after 3 minutes and after 18 minutes the export was complete.

In Flight Simulator I placed the object as scenery and made a flight, I did two exports, one for FS9 and another for FSX.

IN FS9 I got 13 frames per second flying about the scenery, NOT VERY GOOD considering I get around 25 on payware airports 13 fps from just a single entitiy is overkill, imagine If I had placed 4 of these things in the sky? FS would probably lock up.

In FSX the results where much much worse, I got 3 fps in FSX, I couldn't even take off because this was just not fun lol.

Anyway don't let that get your hopes down...people don't really care about FPS in flight sim, some folks are perfectly happy with even 8 fps, they love eye candy and taking pictures.

Really high frame rates are serious only when you want to have FUN, an incredibly smooth approach at 60 fps with all settings full blast will make you want to do it over and over again, the fluid momvement of the simulator is so realistic you get a head ache from it after a while...some people can't even tell the difference from 30 fps to 60 fps ... the human eye can't see this but you can feel the difference in response time when it comes to the performance of the simulation.

Try playing a first person shooter at 60 fps (the standard fps for games) you will surely admire the beautiful graphics and feel of the game, you wont want to stop playing!!

By the way I thought tSpline was only for RHINO? How did you get it to work with 3ds max?
 
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@mrFaosfx...very interesting stuff and it is just the tip of the iceberg...
I guess that is how you learn ...try and try untill you get it right. Thanks for the help and advice. ;)
ew
ps.yes I work in Rhino3d and then export it over to 3dsmax9
 
Now you should know why AI traffic looks like crap ... AIAdvark does everything they possibly can to get theirs models to look accurate while maintaining seriously and I mean seriously low polygon counts.

I would hate to have 13 737-300s that each had over 15,000 polygons yikes!

No advice from me m8, just pointing a few things out, you're already a pro at 3d modeling.
Just imagine if you where working on the DC8 ... I would look heart pounding in a render like that!!
 
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Here in the US its ok to chew gum in public but in Japan, this is a criminal act punishable by law (to jail you go) it may seem ridiculous but thats just how they function!

errrr....Simply not true. I think you mean Singapore.
 
errrr....Simply not true. I think you mean Singapore.

Ah you're right, oops. I'm wondering what ever happened with these projects? I believe he would have finished them by now. I'm beginning to wonder if his intentions where to make them for FSX or simply for rendering purposes either way, he still made lovely looking aircraft FS9/FSX or not, we've got to applaud this guy for his hard work!
 
Ah you're right, oops. I'm wondering what ever happened with these projects? I believe he would have finished them by now. I'm beginning to wonder if his intentions where to make them for FSX or simply for rendering purposes either way, he still made lovely looking aircraft FS9/FSX or not, we've got to applaud this guy for his hard work!

I am working on these models .. I model for fsx..not just for rendering purposes...
ew
 
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