english electrick lightning fmk6..its starting to look like something..but..i have modelled all my components as seperate units, in the mistaken belief that this would help in texturing.after reading the texture tuts, before i begin i realise that many components can be part of the fusalage..
i have spent many hours joining the belly tank to the main fusalage..boolean unite made a real mess, so i did it by hand, deleting polys , deleting vertices, adding polys etc..it took time, and i dont want to start all over..ive got two lovely wings..they fit perfectly if you push them up against the fusalage, and slightly into the fusalage..ive made them slightly longer at the root..the thought of trying to join them to the fusalage, sounds like a recipe for disaster..
i could use slice poly, but its a very awkward curved shape..so ive got a few bits of poly hanging around inside my fusalage..what will this do to my texturing..whats the general principle when modelling...so i do it better next time...jim
i have spent many hours joining the belly tank to the main fusalage..boolean unite made a real mess, so i did it by hand, deleting polys , deleting vertices, adding polys etc..it took time, and i dont want to start all over..ive got two lovely wings..they fit perfectly if you push them up against the fusalage, and slightly into the fusalage..ive made them slightly longer at the root..the thought of trying to join them to the fusalage, sounds like a recipe for disaster..
i could use slice poly, but its a very awkward curved shape..so ive got a few bits of poly hanging around inside my fusalage..what will this do to my texturing..whats the general principle when modelling...so i do it better next time...jim



