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my first max model

jetwelder

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unitedkingdom
english electrick lightning fmk6..its starting to look like something..but..i have modelled all my components as seperate units, in the mistaken belief that this would help in texturing.after reading the texture tuts, before i begin i realise that many components can be part of the fusalage..

i have spent many hours joining the belly tank to the main fusalage..boolean unite made a real mess, so i did it by hand, deleting polys , deleting vertices, adding polys etc..it took time, and i dont want to start all over..ive got two lovely wings..they fit perfectly if you push them up against the fusalage, and slightly into the fusalage..ive made them slightly longer at the root..the thought of trying to join them to the fusalage, sounds like a recipe for disaster..

i could use slice poly, but its a very awkward curved shape..so ive got a few bits of poly hanging around inside my fusalage..what will this do to my texturing..whats the general principle when modelling...so i do it better next time...jim
 
My suggestion on the wings - unless the wings on an airplane have a nice fillet, you can just ram them in - they don't have to be part of the fuselage.

You'll be mapping them separately any way.
 
I used to just stick my wings into the side of the plane. My older models, when I first started out, sometimes were able to be seen through as they didnt meet up to the fuselage perfectly in all spots.

Later, a guy came around to the forums, a person named Kweetnix and also as Gerard. Awesome, talented guy. He taught alot of us how to create the wings coming out of the fuselage structure with brilliant fillets. One of his best planes was a Caudron blue air racer. The most amazing fillets you have ever seen. How he could model them, I'll never know. He was able to either make the wings, then fillets, then weld/cut them into the fuselage, or vice versa. His pics were always 'effecting' my modeling in great ways.

He passed on last year from an evil desease that he had kept secret for 6 to 8 years. A desease that fills you with pain and slowly shuts down body movement and control. Horrible to find that out 'after' he leaves us.

What I usually do when creating a fillet on a wing, then later welding to a fuselage, is to take the wing endcap (at root) and extrude/scale up... extrude, scale up... extrude, scale up... until a nice curve is achieved, a really nice fillet. Tons of attention to vertices, one at a time. Then, when done, if I choose to weld it to the fuselage, I start cutting Edges and Vertice points onto existing Edges in the fuselage zone where the wing fillet will bond to it. I then weld all their co-locating vertices together, delete inner polygons that are no longer needed, and Voila, one beautiful mesh structure, flowing from fuse to wing via a nice fillet.


You can cut a wing shape 'in' the side of the fuselage and extrude the polygons outward as well. This might be easier in some cases.

You can also burn a Vertice midpoint into a Edge, do this in rows through a wings 'fillet area' and add Edges and thus make your own curve zones, side-stepping (bypassing) the extrude/scale/extrude/scale route... I do this alot now, as it ends up being cleaner and quicker in the long run, believe it or not. I use a semi transparent box or line (spline) as the edge cutting guide to make a row of Vertice cuts with...


I hope that all makes sense. I'll try to find a pic of the Caudron mesh. It was brilliant....


Bill
 
thanks for the heads up, ive got a lot to learn, ime trying as many techniques as i can find, and combinations of..this is my first model, and so ime probably a bit impatiant, getting ahead of myself. my next model will be more carefully planned, before i even start gmax..this one is a student job, hope i graduate..

i tried gmax ages ago and gave up, this forum, and the gmax bible has got me up the first mountain..hope i dont fall off..thanks to all you gmax, and fsds gurus..jim
 
I usually start my planes form a cylinder or a box, then extrude and model the object along the way.
Here's an example:
Fuselage, all wings and stabs extruded from a box, I usually make only half of the plane and then mirror it to the other side along the Y axis:
From a box:
f22a.jpg

From a Cylinder, fuselage, wings, stabs, except the rudder extruded from the same object:
su26su.jpg

And one of mine, from a cylinder:
sx1b.jpg
 
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