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FSX My First Photoscenery

Messages
2
Country
england
Hi,

I am new to the community and I am currently working on a photo scenery for Wick Airport - EGPC.

I followed this brief tutorial: http://www.youtube.com/watch?v=M41bBEw7_OM

And I have managed to get a brief photo scenery going. I know nothing about watermasks and/or blendmasks however, following a different tutorial, I used GIMP to create a watermask and blendmask. My blendmask doesn't seem to work - according to what I think it does, however, the water mask partially does I think. Basically, if anyone could help me solve this issue, I would be very appreciative.

My next steps - after this is sorted - are to use ADE9X to re-align the AFCAD to the scenery and after that, use whisplacer to add houses/buildings etc. into the scenery. I would also like to create some winter, night, autumn and spring textures but, again, I have no idea how to do so.

Any help would be much appreciated.

Regards,
George

[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X64384X64439Y39144Y39183.BMP"
Variation = All
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 58.4822091999337
ulxMap = -3.1640625
xDim = 1.07288360595706E-05
yDim = 5.61322716547824E-06

[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L16X64384X64439Y39144Y39183_B.TIF"
SamplingMethod = Gaussian
ulyMap = 58.4822091999337
ulxMap = -3.1640625
xDim = 1.07288360595706E-05
yDim = 5.61322716547824E-06

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L16X64384X64439Y39144Y39183_W.TIF"
SamplingMethod = Gaussian
ulyMap = 58.4822091999337
ulxMap = -3.1640625
xDim = 1.07288360595706E-05
yDim = 5.61322716547824E-06

[Destination]
DestDir = "."
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 

Attachments

  • Files - Wick Phot.png
    Files - Wick Phot.png
    205.1 KB · Views: 689
  • Photo01.INF
    Photo01.INF
    1.1 KB · Views: 540
  • Files - Wick FSX.jpg
    Files - Wick FSX.jpg
    124 KB · Views: 667
I would advise leaving the water colour in your source image. The white border is bleeding into the final result as a result of the white in the photosource.

Similarly, use a non-RGB Null value, or omit the line entirely.

NullValue = ,,,,0

for example, will omit data points filtered out in the blend channel.
 
Hi,

First, and from my experience using Gimp, it is necessary to have an 8-bit grayscale (non-indexed) and LZW compressed TIFF for the water mask. What I see is that you do not have a completely black and white TIFF as there is still some photo real water visible off shore.
Secondly, also from experience with GIMP, Gaussian blurring is often not working and leading to an unwanted result. You may have to try several times for Gimp to get it right. Make sure when you open your picture and edit it and afterwards when you save it, it still is a non indexed 8-bit gray scale, LZW compressed Tiff as well.
Sorry not be able of further help with examples for the time being (still waiting for my new computer).

Roby

PS I would first of all try to adapt the colors of your photo real bmp to match the default landclass more closely.
 
Secondly, also from experience with GIMP, Gaussian blurring is often not working and leading to an unwanted result. You may have to try several times for Gimp to get it right.

I have Paint.net for when issues like this arise in Gimp, and the reciprocal.
 
Hi All,

Thank you for the responses!

I have managed to work around what some of you have said and I have managed to improve the scenery! However, I still have problems with a sharp water line. Is this because of the blendmask or watermask and how can I resolve it??

Many Thanks,
George

NB: I discovered/remembered I have photoshop elements 9 on my PC which I can try and use but I have only ever used it once!

See here: http://forum.avsim.net/topic/417255-my-first-photoscenery-problem/?p=2766217 for a photo of the situation. :)
 
LandWater masks are only single bit, when resampled, so the edge can be dithered, but greyscale won't work.

Often a light 'feather' to the edge of (say) 2px provides enough softness to smooth the line.

Blend boundaries (as a rule):
On land, follow edges of features on the picture (never the photo edge!) and use a very small feather margin (eg 2px)

On water a 'soft' greyscale gradient or feather is best to gradually mix the underlying water.

Also:

With your imagery, it needs to jncrease sat, and reduce brightness. Alternatively, add 'selective' black in a colour layer.
 
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