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need help: landable deck

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13
Country
spain
Hi, I have designed two carriers with skyjump, using FSDS. Landing deck was created with AFCAD without problems. Now I want to make a hard surface just for the skyjump with Gmax, but I am absolutely unable. I know I have to use an attachtool I can find, create a a concrete surface and deslect crash polygons, but I don´t know how to do it. In facto, I have never used Gmax.

Can somebody help me with step by step instructions or doing it for me?

Note: in the attachment you can see one of the ships and what is the skyjump, if you are not familial: a curved deck to facilitate low speed take-offs. What I need is just the curved distal surface

Thanks in advance
 

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Hi,

What you would have to do in GMax is this:

  • Make a model of the part you want to have the hard surface. So in your case of the jump part of the deck. You only need to do the top part that the aircraft will interact with (so not the sides and back).
  • Then you run the attachtool script on this with the platform option. This will turn the selected object into a platform. From that it is no longer visible. Normally this means you need a visual and a platform copy of the object. But in your case you already have the visual model.
  • Export and you should be ready to go!

A little trick in your case might be that exporting only a platform seems to lead to crashes. So maybe you need to add some visual models as well.
 
Hi Folks

jagl04 -
Nice looking vessels.

Is that 'Principe de Asturias' ?

What is the '53' vessel ?
Looks a bit like a 'Canberra' class.
Is it 'Juan Carlos I' ?

Looking forward to these.
Hope you get the ski-jumps working.

ATB
Paul
 
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You are right. The first is the Príncipe de Asturias, and the second is the Juan Carlos I with Australian-like textures, to simulate the future Canberra class. You can find both Spanish carriers in simviation, and the Canberra class is finished and waiting for some betatesters to be uploaded. Anyway, I´d like to finish the skyjump first, but by the moment I can´t.
 
Hi again, Arno and everybody. I´m sorry because in the first message I wanted to write "I can´t find" and I wrote "I can find an attachtool...".

I suppose that the attachtool can be ran from Maxscript (?), but I can´t find a "platform" option anywhere, even in the "help" glossary.
 
Hi,

When you run the attachtool script you should get a dialog like this where you can select the platform option. Is that not the kind of dialog you are getting?
 

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Hi, professor. You are very polite, and I´m very dense.

The question is that the most I can do is what the capture shows. I do not know how to reach the menu you show, and I cannot find the words "platform" or "attachtool" in the help search to get some orientation
 

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You may need to use the MAXScript/RunScript and launch the tool manually...
 
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I have tried, but when I do that manually all I see is an empty folder called startup

(maxscript-->run script-->scripts-->startup folder--> empty-->?)
 
Browse to the scripts folder inside the FS gamepack, there you should find them.
 
Thanks again, Arno. Now I can open the attachment tool but the next message appears and does not let me go on. How can I do it?
 

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You have to create a Clone of your original object. The Attachpoint will cause the part to which it is attached to be invisible! ;)

In other words, your platform will consist of two objects: one is the "textured" one, the other is the "hardened" one.

If you want the "textured" one to also be invisible, you can use an Alpha channed to make it transparent, or set the Material's Opacity to 0, or flip the normals... :coffee:
 
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Thanks again, Arno. Now I can open the attachment tool but the next message appears and does not let me go on. How can I do it?

Make sure your object does not have the same name as your .gmax file (saved file). Seems like I was getting that error message when I did that one time. Name your object like skujump0. I am guessing the file name is skujump.gmax?
 
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Following your kind instructions now I can make an object with the skyjump shape and with the terms "concrete platform" and "no crash" in the properties.

When I try to export it, the programme runs makemodel but gets interrupted and says it cannot find makemodel, which was previously running. Makemodel is properly installed and running well with FSDS.

¿Any suggestion?

Thanks in advance
 
Hi,

Is the platform the only thing in your GMax scene at that moment? In that case that could be the reason of the error.
 
Well, I added another object and makemodel ran and created a .mdl and a ,xml file. I have created a .bgl with both of them (using library creator) but the skyjump does not appear. There are several messages in the .xml file I don´t undrstand. I just changed the coordinates. D0 I have to chango or delete something else?

<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd">

<!-- Sample object placement. Remove comment markers to place object east of 34R at Sea Tac. -->
<!--
<SceneryObject lat="47 25.89" lon="-122 18.43" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL">
<LibraryObject name="83EBEE7740381BCF1399B48DF8C2A5CB" scale="1.0" />
</SceneryObject>

-->

<!-- Inclusion of model data. Use the 'Name' of this object to place -->
<!-- it in other locations. -->
<ModelData name="83EBEE7740381BCF1399B48DF8C2A5CB" sourceFile="sky3.mdl" />
</FSData>
 
Does the attached platform work with non-level surfaces then? I thought you could only do it with flat areas.
 
I know it works with non flat platforms, there are two models of hardened skyjump available somewhere. One of them was done with Gmax, so it seems to be possible.
 
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