Hello !
I need some help to create taxilines with Blender
I've some difficulties with taxilines.
For that, I proceed like DxTrans http://fsdeveloper.com/forum/threads/ground-polys-blender-to-mcx-to-fsx.432465/ :
1 - I create a plane as bevel object (red circle on the first screen) and another plane for the line.
2- I draw my line by extruding vertices
2 - I convert the two plane to "curve from mesh" (Alt c)
3 - I apply the geometry by bevel object : The line is extruded.
Ok
But After I forget something I think. As you can see on the screen below, in edit mode there are no faces, just a grey shadow under the line
Then, there is Nothing to unwrap for apply textures (I think that normally I should have faces in edit mod)
Edit mod

Object Mod

What I have to do after these operations ?
I made another try with success starting with a circle. I can texture my line
But this time, the taxiline don't appear in fsx !
I thank you for your help !
Luc
I need some help to create taxilines with Blender
I've some difficulties with taxilines.
For that, I proceed like DxTrans http://fsdeveloper.com/forum/threads/ground-polys-blender-to-mcx-to-fsx.432465/ :
1 - I create a plane as bevel object (red circle on the first screen) and another plane for the line.
2- I draw my line by extruding vertices
2 - I convert the two plane to "curve from mesh" (Alt c)
3 - I apply the geometry by bevel object : The line is extruded.
Ok
But After I forget something I think. As you can see on the screen below, in edit mode there are no faces, just a grey shadow under the line
Then, there is Nothing to unwrap for apply textures (I think that normally I should have faces in edit mod)
Edit mod

Object Mod

What I have to do after these operations ?
I made another try with success starting with a circle. I can texture my line
But this time, the taxiline don't appear in fsx !
I thank you for your help !
Luc
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