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Need some top quality texture??

Wow, that's pretty low...:yikes:

I mean, if you steal content, the least you can do is not charge it and give due credit... :mad:
But to even claim it as your own AND charge it is just too low.
tsk tsk...
 
Wow, that's pretty low...:yikes:
I mean, if you steal content, the least you can do is not charge it and give due credit... But to even claim it as your own AND charge it is just too low.
tsk tsk...

True. Not really nice...
I myself have been through it several times, when others used my textures or parts here and there.
But there is another side to it.

Long ago there should have been a kind of common FS texture bank to be used even in payware products. We at Aerosoft do it sometimes, asking other designers to allow their stuff to be used. Why? Because it is a tremendous time-saver.
I myself did 42 commercials sceneries in 15 years or so. Had to do the very same textures over and over again. Mechanical? Yes.

But the reason is not this. I consider sdcenery design to be a kind of art-form, whichever good sceneries you look at, you will immediately recognize the style and artistic approach of the given designer(s).

But doing taxi-plates, simple lines, shadows or whatever simply things like those is NOT an art anymore. It is mere repetition of depicting something that has been done another ten times already. It is NOT creative work at all, even if it can be done nice and can look 40 times better than the same thing by the competitor.
If you were a sculptor, you would love to do something new and creative, but doing something that has been done and well-done several times, it is just boring and it is a waste of time and talent.

That's why some of us recommended - years ago - to form a common texture bank of FS, or something like that, from which the only party benefiting would be the user, who could have already gotten a much greater coverage of sceneries and would get any scenery in half of the time.

Look out there. All scenery designers use default FS textures, textures that come free with 3dsMax, or they simply buy few of the numerous texture packages available for a nominal amount of money.

To avoid all these, something FS specific should have been done about this long ago... and it is not a matter of pride or copyrights, it would have been practical for all designers, but mostly for the user...

Andras
 
True. Not really nice...
I myself have been through it several times, when others used my textures or parts here and there.
But there is another side to it.

Long ago there should have been a kind of common FS texture bank to be used even in payware products. We at Aerosoft do it sometimes, asking other designers to allow their stuff to be used. Why? Because it is a tremendous time-saver.
I myself did 42 commercials sceneries in 15 years or so. Had to do the very same textures over and over again. Mechanical? Yes.

But the reason is not this. I consider sdcenery design to be a kind of art-form, whichever good sceneries you look at, you will immediately recognize the style and artistic approach of the given designer(s).

But doing taxi-plates, simple lines, shadows or whatever simply things like those is NOT an art anymore. It is mere repetition of depicting something that has been done another ten times already. It is NOT creative work at all, even if it can be done nice and can look 40 times better than the same thing by the competitor.
If you were a sculptor, you would love to do something new and creative, but doing something that has been done and well-done several times, it is just boring and it is a waste of time and talent.

That's why some of us recommended - years ago - to form a common texture bank of FS, or something like that, from which the only party benefiting would be the user, who could have already gotten a much greater coverage of sceneries and would get any scenery in half of the time.

Look out there. All scenery designers use default FS textures, textures that come free with 3dsMax, or they simply buy few of the numerous texture packages available for a nominal amount of money.

To avoid all these, something FS specific should have been done about this long ago... and it is not a matter of pride or copyrights, it would have been practical for all designers, but mostly for the user...

Andras

True, but that's in the essence that someone made a texture with the intent that others use it for free, but flytampa didn't have that intent with their textures when LatinVFR ripped them.
But I think we all get the same message.

Off to a side note, I never thought I'd be talking with someone from Aerosoft. :D
I've always admired your products and tried to do something as good, but always failed :(
 
but flytampa didn't have that intent with their textures when LatinVFR ripped them.

Of course, I did not argue that...
I was just trying to mention that a different approach could be existing which would or would have changed things like this.

Off to a side note, I never thought I'd be talking with someone from Aerosoft.

So it means the moment hasn't come yet and you will have to wait a bit more... :rolleyes:
I'm not with Aerosoft and have never been. If they release my stuff (as did Lago, Microsoft, Pilots, FlightsimLabs or even Project Magenta, etc.) good for all of us but my independence and splendid isolation is as valuable as gold... :)

regards
Andras
 
I have posted for many years that there should be a central repository of scenery items, textures, etc....that all could use and share.. This would ONLY make for much nicer quality add-ons and MORE add-ons.. More people would get the design bug if they didn't have to spend 6 months learning how to create something they envision...rather, they could just go, find something similar, and then use it.

I don't have time nor the inclination to learn how to design an airport from the ground up. I use stock textures and objects I find around the web. Am I happy with what I do.. Yeah.. BUT... When I see some of the work others do that have mastered the art...the detail in their ground textures...their insane buildings.....it makes me feel like my 800 hours of nit-picking details of my airports...where to put things, moving, moving back, moving again... etc... just to get it looking just right... are all done for naught.. Since someone will get my work, and EXPECT what they see others do... Hell, I want what others do.. But that sort of patience and time just are NOT in my world..

I don't know how many projects I have started, worked on for 50-100 hours..only to trash because I know they simply are NOT good enough when I compare them to others work.. IF, however, there were a place where I could go pick up a couple nice textures (and a tutorial on how to use them..lol) then maybe I would have already released 10-20 projects and the FS world would be that much better for all.... Take my situation and times it by a few 1000 that start a project and then see what it COULD be..and just trash their own... Or never release it for public eyes...

I don't even know if this type of place could work... I see texture maps and they make my head hurt...I mean, you have one graphic with 5-20 different things on it...how does an item know what to do with what...how to cut out ONLY what it needs from that sheet.. UGH...makes my brain hurt just thinking about it... Some things, I was NOT meant to understand...

- Greg
 
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