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Wow, that's pretty low...
I mean, if you steal content, the least you can do is not charge it and give due credit... But to even claim it as your own AND charge it is just too low.
tsk tsk...
True. Not really nice...
I myself have been through it several times, when others used my textures or parts here and there.
But there is another side to it.
Long ago there should have been a kind of common FS texture bank to be used even in payware products. We at Aerosoft do it sometimes, asking other designers to allow their stuff to be used. Why? Because it is a tremendous time-saver.
I myself did 42 commercials sceneries in 15 years or so. Had to do the very same textures over and over again. Mechanical? Yes.
But the reason is not this. I consider sdcenery design to be a kind of art-form, whichever good sceneries you look at, you will immediately recognize the style and artistic approach of the given designer(s).
But doing taxi-plates, simple lines, shadows or whatever simply things like those is NOT an art anymore. It is mere repetition of depicting something that has been done another ten times already. It is NOT creative work at all, even if it can be done nice and can look 40 times better than the same thing by the competitor.
If you were a sculptor, you would love to do something new and creative, but doing something that has been done and well-done several times, it is just boring and it is a waste of time and talent.
That's why some of us recommended - years ago - to form a common texture bank of FS, or something like that, from which the only party benefiting would be the user, who could have already gotten a much greater coverage of sceneries and would get any scenery in half of the time.
Look out there. All scenery designers use default FS textures, textures that come free with 3dsMax, or they simply buy few of the numerous texture packages available for a nominal amount of money.
To avoid all these, something FS specific should have been done about this long ago... and it is not a matter of pride or copyrights, it would have been practical for all designers, but mostly for the user...
Andras

but flytampa didn't have that intent with their textures when LatinVFR ripped them.
Off to a side note, I never thought I'd be talking with someone from Aerosoft.
