Hi,
Got a problem. I'm attempting to trigger animated objects using a switch that determines which animation to run. I know the following example isn't correct, I use this to illustrate what I'm trying to do:
<PartInfo>
<Name>xyz_switch</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(L:xyz_01, bool) 100 *
(L:xyz_02, bool) 100 *
(L:xyz_03, bool) 100 *
(L:xyz_04, bool) 100 *
</Code>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<CallbackCode>
(L:xyz_01, bool) 0 > if{ (L:xyz_01, bool) 0 } els{ 1 }
(L:xyz_02, bool) 0 > if{ (L:xyz_01, bool) 0 } els{ 1 } <if xyz_01 is has already been activated, then run xyz_02>
(L:xyz_03, bool) 0 > if{ (L:xyz_02, bool) 0 } els{ 1 }<if xyz_01 and xyz_02 have already been activated, then run xyz_03>
(L:xyz_04, bool) 0 > if{ (L:xyz_03, bool) 0 } els{ 1 }<if xyz_01, 02 and 03 have been activated, then run xyz_04>
(L:xyz_05, bool) 0 > if{ (L:xyz_04, bool) 0 } els{ 1 }<if xyz_01,02,03 and 04 have been activated, then run xyz_05>
</CallbackCode>
</MouseRect>
</PartInfo>
Thanks.
AJ
Got a problem. I'm attempting to trigger animated objects using a switch that determines which animation to run. I know the following example isn't correct, I use this to illustrate what I'm trying to do:
<PartInfo>
<Name>xyz_switch</Name>
<AnimLength>100</AnimLength>
<Animation>
<Parameter>
<Code>
(L:xyz_01, bool) 100 *
(L:xyz_02, bool) 100 *
(L:xyz_03, bool) 100 *
(L:xyz_04, bool) 100 *
</Code>
</Parameter>
</Animation>
<MouseRect>
<Cursor>Hand</Cursor>
<CallbackCode>
(L:xyz_01, bool) 0 > if{ (L:xyz_01, bool) 0 } els{ 1 }
(L:xyz_02, bool) 0 > if{ (L:xyz_01, bool) 0 } els{ 1 } <if xyz_01 is has already been activated, then run xyz_02>
(L:xyz_03, bool) 0 > if{ (L:xyz_02, bool) 0 } els{ 1 }<if xyz_01 and xyz_02 have already been activated, then run xyz_03>
(L:xyz_04, bool) 0 > if{ (L:xyz_03, bool) 0 } els{ 1 }<if xyz_01, 02 and 03 have been activated, then run xyz_04>
(L:xyz_05, bool) 0 > if{ (L:xyz_04, bool) 0 } els{ 1 }<if xyz_01,02,03 and 04 have been activated, then run xyz_05>
</CallbackCode>
</MouseRect>
</PartInfo>
Thanks.
AJ