• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Needed utility program

Messages
69
Country
us-pennsylvania
Correct me if I am wrong. One limitation that FSX has in not being able to add new navigation data like ndbs, vors and waypoints.

Is it possible to put information in a text file and then run a utility program to compile a new .bgl file containing this data? :scratchch

Then put the .bdl file in FSX somewhere, set the priority and they would now be present.

The text file would contain lines for all navdata you want and each line would contain for example: Identifier, type, latitude, longitude, frequency, region, country code, etc.

One of you geniuses should be able to do this.
 
Well as far as I know know it is easy enough to add these. They are defined by xml and compiled to bgl using BglComp.

Are you saying that there are missing navaids or do you want to add some new ones of your own?
 
Well as far as I know know it is easy enough to add these. They are defined by xml and compiled to bgl using BglComp.

Are you saying that there are missing navaids or do you want to add some new ones of your own?


Both scruffyduck.
 
Back
Top