RicherSims
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Good day folks.
Good to be back developing after being absent for a while.
I'm trying to convert this FSX poly to P3D and I have an issue trying to figure out P3D2 ground polys. Neither Z-bias settings nor layers seem to have any effect on my materials in the poly.
They are supposed to be ordered as follows: asphalt/concrete base, asphalt/concrete detail, runway markings, dirt-grunge layer, skidmarks.
For some reason it all works well except for the fact that my markings appear above everything. They are semi-transparent, and as such you can see the dirt and skidmarks through them, but they need to be on top.
I have tried the GP wizard in FSX mode, in P3D2 mode, I have altered zbias levels, but nothing seems to alter the look in MCX or P3D.
At one time, I changed the Destination Blend of the base asphalt material to Zero, and magically, the skidmarks appeared correctly, but I cannot for the life of me seem to replicate this success anymore. No idea why this worked for a minute.
Can anybody offer a suggestion as to what I may be doing incorrectly?
The link below is a zip file containing the model, textures and the MCX .gpw file that I use. The runway is supposed to appear at TGPY.
http://www.mediafire.com/download/1gn6m6sben5ep04/TGPY_runway_P3D.zip
Good to be back developing after being absent for a while.
I'm trying to convert this FSX poly to P3D and I have an issue trying to figure out P3D2 ground polys. Neither Z-bias settings nor layers seem to have any effect on my materials in the poly.
They are supposed to be ordered as follows: asphalt/concrete base, asphalt/concrete detail, runway markings, dirt-grunge layer, skidmarks.
For some reason it all works well except for the fact that my markings appear above everything. They are semi-transparent, and as such you can see the dirt and skidmarks through them, but they need to be on top.
I have tried the GP wizard in FSX mode, in P3D2 mode, I have altered zbias levels, but nothing seems to alter the look in MCX or P3D.
At one time, I changed the Destination Blend of the base asphalt material to Zero, and magically, the skidmarks appeared correctly, but I cannot for the life of me seem to replicate this success anymore. No idea why this worked for a minute.
Can anybody offer a suggestion as to what I may be doing incorrectly?
The link below is a zip file containing the model, textures and the MCX .gpw file that I use. The runway is supposed to appear at TGPY.
http://www.mediafire.com/download/1gn6m6sben5ep04/TGPY_runway_P3D.zip


