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Two runways - an anomalyHi John:
A couple of questions come to mind regarding your scenery project in P3Dv4.
You describe there being (2) RWYs at PAKY in P3Dv4 at run time; is this intended, or is it an anomaly ?
Also, you describe there being (2) differing Altitudes at RWY ends at PAKY in P3Dv4 at run time; is this intended, or is it an anomaly ?
IIRC, there was all expected excludes for PAKY BGLComp airport infrastructure objects, but I have not yet checked the airport flatten.
I'd check the ADE GUI Lists with your PAKY *.AD4 file loaded, to see if there are any CVX vector excludes for the default PAKY flatten.
Also, if there duplicate RWYs, and they are NOT 'both' intended to coexist, another airport RWY is being loaded from "somewhere".
If that is the case, and such a duplicate airport is not readily found in the 'usual' places such as Addon Scenery sub-folder chain, scruffyduck has a utility that can be used to look for that within FS' folder chain.
If you do not see a CVX vector excludes for the default PAKY flatten when you check the ADE GUI Lists with your PAKY *.AD4 file loaded, we may need to do a search for that type of object as well.
IIRC, Instant Scenery 3 (aka "IS3") may be able to display a Label for such an Exclude object; I'll have to check, and report back.
As I previously mentioned, I typically do not work with A.I. Traffic, so "bush" / unpaved airport RWYs without flattens are OK with me.
But if a main focus for your project is to work with A.I. Traffic, you would need that airport flatten to render at run time, so A.I. can work.
PS: What is the source of the ground texture seen at PAKY in your screenshots ?
TOM: Thanks for the extra input as a highly experienced "airport guy".
If John informs us he does want (2) RWYs at PAKY, can they both operate compatibly that close together within BGLComp's guidelines ?
GaryGB
Not two altitudes at runway ends- altitude in cockpit is 20 ft lower at threshold of Rwy 28 than the altitude shown in the ADE.ad4 project file.
I will check for a CVX vector although I am not exactly sure how. It is up to me to find out.
