• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

New stable version released: ModelConverterX 1.8

arno

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It’s time for an early Christmas gift this year, I have just released a new stable release of ModelConverterX. In version 1.8 all the changes that have been made in the last year are included and if you have tested the development release you will have seen them already. There have been over 100 changes compared to version 1.7, so I am not going to list them all here. But the main new features are:

  • ModelConverterX using .NET 8.0 now, instead of the .NET Framework 4.8 as the previous versions did. So make sure you have the x64 runtimes files for .NET 8.0 installed.
  • A new options dialogue has been implemented. Settings that are related to the import or export of objects have been moved to the import and export dialogues. The remaining general options are shown in a new, more user friendly form.
  • MSFS 2024 MDL objects can be read, as well as the KTX texture format that MSFS 2024 uses.
  • The performance of the LOD Creator has been improved a lot, especially with big and complex objects. And the MSFS 2024 specific LOD structure is supported better.
  • glTF objects using the meshopt compression can be read.
  • It is possible to place and move attached effects and lights interactively in the 3D preview now.
  • A Building Creator Wizard has been added that you can use to quickly generated buildings from a footprint.
  • And many, many more (small) changes.

So enjoy this new release. The development release will be updated to version 1.9 now and I have already started coding some new features. So these will appear soon in the development release.

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