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I am 4 weeks into my project, becoming an FSDeveloper Gyru with FSX and Prepar3d.
Ive learned how to insert models built in 3ds max, instert them in correct georeference using MXConverter, convert to .bgls for PD3I
Ive learned how to repaint aircraft and converting mapping to .DDS using ImageTool.
Ive learned how to extract georeference imagery and DEM data from USGS and Global mapper, inserting them in PD3.
The pipleline is comming together!!! SO fired UP!
NOW, next challenge: I have 3dMesh, texturized, I can surly place this .bgl into the scenery files and view them without issue, "ontop" of native scenery in P3d.
I must now, "replace" existing and native terrain with my new and improved texture, which has new photo real imagery and elevation data.
Does anyone have any suggestions as where I can begin this journey? I have begun to learn of "shp2vec.exe and Sbuilder and AFCAD" all terms right now, are foreign to me.....I am not a programer, so i am praying there is a GUI way to make this happen.
THANK YOU SO much my FS Developer community!!!! To this point, no way could I be where I am with out your shares!!!
Ive learned how to insert models built in 3ds max, instert them in correct georeference using MXConverter, convert to .bgls for PD3I
Ive learned how to repaint aircraft and converting mapping to .DDS using ImageTool.
Ive learned how to extract georeference imagery and DEM data from USGS and Global mapper, inserting them in PD3.
The pipleline is comming together!!! SO fired UP!
NOW, next challenge: I have 3dMesh, texturized, I can surly place this .bgl into the scenery files and view them without issue, "ontop" of native scenery in P3d.
I must now, "replace" existing and native terrain with my new and improved texture, which has new photo real imagery and elevation data.
Does anyone have any suggestions as where I can begin this journey? I have begun to learn of "shp2vec.exe and Sbuilder and AFCAD" all terms right now, are foreign to me.....I am not a programer, so i am praying there is a GUI way to make this happen.
THANK YOU SO much my FS Developer community!!!! To this point, no way could I be where I am with out your shares!!!



