• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

New Windows Cutting Technique, Tutorial

Messages
10,163
Country
us-arizona
Hey guys,

I have been working more and more with curved surfaces and none of the tools I use in Gmax are good at this.

But.. I discovered a very simple way of manually cutting out windows. This involves making templates to go from visually, then adding Vertices along the template lines, then connecting the vertices via Edges, and then touching them up with Edit Triangulation.

With the amount of work involved deleting un-needed Vertices in the other ways, using Boolean or Shape Merge, this way allows you to control the exact number of Vertices you wish to have. Very recommended by me! The 'shortcut meister'.


Tutorial is here;
http://www.lionheartcreations.com/misc11


Scrshot4053-945x511.jpg


Scrshot4063-945x604.jpg


Scrshot4113-941x555.jpg


Scrshot4243-941x600.jpg


Scrshot4283-945x610.jpg


Scrshot4292-943x602.jpg


Scrshot440-944x602.jpg


Scrshot442-945x607.jpg
 
Since you're not using booleans or shape merge, with a little but more work (not using "divide") the basic technique/principle can be used with FSDS....

Interesting...
 
Hey Felix,

I didnt know you could do that in FSDS.

In Gmax, when the object is a Editable Mesh, it will add Vertices exactly to points 'in' a Polygon. If the object is an Editable Poly, then the Vertice 'Divide' placs the Vertice where ever it wants, randomly.. So you have to bounce the object through being a E-Poly, then an E-Mesh, then an E-Poly again.

But.. The Vertices go exactly where you want them. That is the best part.

I did have to go back to E-Poly a few times and delete edges. When you add Vertices in a E-Mesh Polygon, you get extra edges. You delete those when you go back to E-Poly object mode in Edge mode, (when you go to connect the dots with Edges). I would have to go and get rid of some of the extra edges to continue the Vertice paths, back and fourth a couple of times.

Felt good though not having to take each extra Vertice (from a Boolean or Shape Merge cut) and weld each and every one.. (probably 100 or more, each having to be overlayed on another vertice and welded, having to keep them exactly in the same spot to keep from losing rounded purity...)


Bill
 
Nicely explained. That is pretty much what I've been using for the past few months myself...

...except that I work primarily in E-Poly mode and use Edge Divide. With the snap to vertex, face, and edges selected, I don't have much trouble...

There are a good half-dozen ways to avoid both boolean and shape merge, although I've gotten pretty good at using a very simplified spline object as my Shape "cutting tool." :D
 
Back
Top