Hi guys! I'm basically new to designing again and I'm looking for a starting point. In 1995 I was designing planes for flight simulator and I haven't touched design software again since. That was before animations and all the cool stuff now. I was looking to get back into it and I bought FSDS v.3 and I was making a 747 to practice and get the basics down. Besides the Boolean feature, which basically takes a 400 poly object and turns the finished product with the cut-out into a 1650 poly object with huge chunks of the fuselage missing, I got the basics of creating a basic object down pat. But my heart is going to be with scenery and I want to learn the right way to do it by taking the right steps.
So I'm in the US Air Force and I'm stationed at Aviano AB in Italy. And, since I'm here, I figure I'd like to redo this airport in FS2004 since the default one is not even close. But I have no idea where even to start. I'm sure I could make all the buildings and stuff around the airport in FSDS but how to erase the default scenery, animate the hangars, change terrain meshes, then package it up into one .bgl file to upload onto avsim or wherever is really off of my radar. I'm pretty good at AFCADS and can get around that pretty well. I just can't get my head around how all of these different programs that help edit code and animate objects work together.
Basically what I'm asking is for a framework of designing scenery (step 1: xxx, step 2: xxx). After i get this kind of info on almost any subject, I can usually take the ball and run with it. I know this seems like a huge question but I've looked at your forums and found alot of great info. Problem reverts to what I said above: Where it all fits together to make scenery. I just haven't come up with the steps of scenery design for an area (airport, city, etc). So any help would be awsome because I'm itching to get started!
Thanks much,
Scott
So I'm in the US Air Force and I'm stationed at Aviano AB in Italy. And, since I'm here, I figure I'd like to redo this airport in FS2004 since the default one is not even close. But I have no idea where even to start. I'm sure I could make all the buildings and stuff around the airport in FSDS but how to erase the default scenery, animate the hangars, change terrain meshes, then package it up into one .bgl file to upload onto avsim or wherever is really off of my radar. I'm pretty good at AFCADS and can get around that pretty well. I just can't get my head around how all of these different programs that help edit code and animate objects work together.
Basically what I'm asking is for a framework of designing scenery (step 1: xxx, step 2: xxx). After i get this kind of info on almost any subject, I can usually take the ball and run with it. I know this seems like a huge question but I've looked at your forums and found alot of great info. Problem reverts to what I said above: Where it all fits together to make scenery. I just haven't come up with the steps of scenery design for an area (airport, city, etc). So any help would be awsome because I'm itching to get started!
Thanks much,
Scott


